What changed
0 fixes1 addition2 changes0 removals
changedVery excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes:
changedCombat & Items: Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit). Bag & Bank Value: Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value. Cape Buff: Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver.
addedSkilling: Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus. Boost Tooltip: Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane!
Slightly increased the base damage of the strongest capes12→13↑Slightly increased the base damage of the strongest capes increased, buffNerd requirement for Canary trees2250→1500↓Nerd requirement for Canary trees decreased, nerfRocky Idle changes
changedVery excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes:
changedCombat & Items: Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit). Bag & Bank Value: Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value. Cape Buff: Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver.
addedSkilling: Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus. Boost Tooltip: Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane!
Very excited to share that the game is now localized to Brazilian Portuguese by kind members of the community. If you would like to help me translate into Japanese, Simplified Chinese or Spanish please let me know:)) I have also pushed some improvements, balance changes, and fixes:
Combat & Items
Damage Consistency: When you successfully hit a monster, your damage will now roll between 10% and 100% of your max hit (previously 1 to 100% of max hit).
Bag & Bank Value
Values are now calculated using item sell prices instead of buy prices. This means your displayed wealth will drop by about 20%, but it is now a much more accurate reflection of your actual value.
Cape Buff
Slightly increased the base damage of the strongest capes from 12 to 13 + lowered the accuracy on the quiver.
Skilling
Late-Game Tokens: Improved token base drop rates for the final resources in 5 gathering skills to make them slightly easier to obtain: Canary (Woodcutting), Sunstone (Mining), & Raw Whale (Fishing): 1/1000 → 1/500 Inferno Sigil (Arcanery): 1/500 → 1/250 Canary Tree (Farming): 1/100 → 1/50 Baobab Tree (Farming): 1/150 → 1/100 Tree Requirements: Reduced requirements for diamond tree achievements by roughly half to speed up progression. Nerd requirement for Canary trees reduced from 2250 to 1500; Hard requirements adjusted to 250 Baobab and 250 Eucalyptus.
Boost Tooltip
Simplified the skilling boost tooltip to read "2x batch" instead of "2x loot and 2x xp" for better clarity. Added fireworks when you hit 800 collection log slots, because that's pretty insane!
Thank you all for your continued support!