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Steam News5 December 20257mo ago

Plans & Goals after Playtest!

Steam post imageWe want to say a huge THANK YOU! to all the players who joined the Rocks Tools Hordes playtest.

In this update1

Full notes

Full Rocks Tools Hordes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes0 removals
  • Gameplay
  • Fixes
  • Balance
  • Workshop
  • Performance
  • Events
addedTHANK YOU !we now have a clear understanding of what needs improvement, what already works well, and
fixedTHANK YOU !next priorities and will be addressed in the near future.
changedTHANK YOU !We’ve also taken note of all remaining issues, including soft-lock situations, movement
changedTHANK YOU !Zombie bugs — disappearing sprites, invisible attackers, damage reactions.
changedTHANK YOU !Soft-lock cases — missing hammer, destroyed stations,blocking progression.
changedTHANK YOU !Movement issues — sprint not activating consistently.

Rocks Tools Hordes changes

addedwe now have a clear understanding of what needs improvement, what already works well, and
fixednext priorities and will be addressed in the near future.
changedWe’ve also taken note of all remaining issues, including soft-lock situations, movement
changedZombie bugs — disappearing sprites, invisible attackers, damage reactions.
changedSoft-lock cases — missing hammer, destroyed stations,blocking progression.

Steam post imageWe want to say a huge

THANK YOU!

to all the players who joined the Rocks Tools Hordes playtest.

Your time, interest, and feedback mean the world to us and play a crucial role in shaping the future

of the game.

We carefully read every comment, bug report, suggestion, and piece of criticism. Thanks to you,

we now have a clear understanding of what needs improvement, what already works well, and

what can be made even better.

We’ve also seen that a large number of players experienced issues with save files not loading

correctly and some crafting actions breaking or behaving inconsistently. These are currently the

most common and urgent problems, and we’ve already started working on immediate fixes. Our

goal is to stabilize saving and crafting as quickly as possible so these issues won’t appear in future

builds.

We’re also working on several other important issues that many players mentioned, including

overly long crafting times and various problems with zombies not behaving or appearing correctly.

These systems clearly need refinement, and we’ve already started adjusting craft timers and stabilizing

enemy behavior to make everything feel smoother and more consistent. These fixes are among our

next priorities and will be addressed in the near future.

We’ve also taken note of all remaining issues, including soft-lock situations, movement

inconsistencies, repair kit behavior, block targeting problems, and other smaller bugs. These are all

on our list, and we’ll be addressing them as we continue improving the game.

  • Save file issues — loading failures, missing items, soft-locks.

  • Crafting problems — broken crafting actions, long timers, hand-craft delays.

  • Zombie bugs — disappearing sprites, invisible attackers, damage reactions.

  • Soft-lock cases — missing hammer, destroyed stations,blocking progression.

  • Movement issues — sprint not activating consistently.

  • Repair system — using all repair kits instead of one.

  • Tutorials - lack of explanation about core mechanics

  • Minor things - lack of wood, better keyboard bindings, siege timer etc

What’s Next

Our nearest goal is preparing for Steam Demo Festival, and we’re putting extra effort into tightening and

polishing the game for that showcase. Stability, balance, and overall feel are our main focus right

now to make sure the demo represents the game at its best.

After event, you can expect more content coming your way — new locations, new zombie

types, and a bit of bonus gameplay content we’ve been saving for later. We’re excited for the next

steps and can’t wait to share more with you soon.

Source

Steam News / 5 December 2025

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