Update history
Latest Rockjack updates
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- Rockjack
Rockjack Update v0.3.0
I'm very excited to share the v0.3.0 update! I've added a full tutorial, so new players can get up to speed quickly with the game, and I've added a new enemy, the Time Bomb! I hope you enjoy the new changes! Full Releas…
Patch notes9 changesGameplayUI/audio - Rockjack
Update to v0.2.12
... you all know the rest. Changes this time: Improve the appearance of the ship when it has a lot of damage Fix bug: could not pause between death of one ship and spawn of the next. Add menu to paused state. Player can…
Announcement6 changesBalanceGameplay - Rockjack
Update to v0.2.11
Bug fix for when shields and plasma armor active, player ship disappears. Added lights to saucers Improved blink logic for Powerup announcer
Announcement3 changesBalanceGameplay - Rockjack
Update to v0.2.10
Improved Powerup Announcement shows the icon for the powerup just retrieved and a graphical status indicator for permanent acquisition. Improved the power of the Shield Augmenter. Minor efficiency improvements. Added gr…
Announcement4 changesGameplay - Rockjack
Update to v0.2.9
Responding to User Feedback, I have added some UI goodness to the game and I have continued to implement new powerups. I think you're gonna like this update! Some folks wanted a way to better visualize the motion of the…
Announcement4 changesFixUI/audio - Rockjack
Minor update to v0.2.8
I had hoped to make 0.2.8 a more major update, but 0.2.7 introduced a performance issue and I felt compelled to address it. This issue should now be fixed and the game should run as smoothly as ever. If your experience…
Announcement1 changeFixPerformance - Rockjack
Update to v0.2.7
Added new intro music (credit: Theo Griffin) Player ship will morph its texture to indicate the level of damage the hull has received. This is a nice-looking effect which may help the player realized how much trouble th…
Announcement9 changesFixGameplay - Rockjack
Update to v0.2.6
Added Powerup Helper powerup, which doubles the amount of time which certain time-based powerups are active, e.g. Plasma Armor duration is doubled from 30 seconds to 60. The total number of powerups is now 23. Many more…
Announcement4 changesBalanceUI/audio

