Full notes
Full Rockjack update
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What changed
- UI and audio
- Balance
- Gameplay
Rockjack changes
Responding to User Feedback, I have added some UI goodness to the game and I have continued to implement new powerups. I think you're gonna like this update!
Some folks wanted a way to better visualize the motion of the ship, as it seemed disorienting to them to have the ship not appear to move when they used their thrusters. In response to this need, I have added a light green grid to the game, which indicates the motion of the player against a fixed coordinate system. Some people will like this, others will hate it, which is why you can go into the Options menu and turn it on or off as you choose.
The size of the scanner view in the game can also now be tweaked from the options menu.
I have added a new powerup called DOUBLE SHOTS. It's just what it says: it gives your ship two shots where you previously only had one. Unlike its cousin TRIPLE SHOTS, this one will not be time-limited, and if you stack 4 of these on a single ship, then all your subsequent ships will have this powerup.
Finally, I'm very excited about another new powerup, called TIME WARP. When you pick this one up, you can change the rate at which time passes based on your speed relative to the point at which you picked up the powerup. You can't stop time altogether, though, and if you speed up fast enough, you can make time move faster than it normally does! - I don't think a lot of you will want to do that. Be careful about collisions, they do have a habit of imparting some impulse to your ship...
Source
Changelog.gg summarizes and formats this update. How we read updates.
