Full notes
Full Rockjack update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Balance
- Fixes
Rockjack changes
With this version, I've updated the Unity version I'm building on, and switched to the new Universal Rendering Pipeline. This entailed rewriting a bunch of code that relied upon renderer features no longer supported, so it took me a while, but in return I believe the game looks better than ever! In addition, I am better insulated against Unity updates breaking the game in the near future.
Added new sound for when plasma armor takes a hit.
Added a new debris type.
Added new asteroids texture for much improved appearance.
Make more important items easier to see in the minimap.
Increase rate of neutron armor regeneration.
When mines or time bombs collide with mines or time bombs, they explode now.
Seeker Missile improvements: smaller seek window, will not seek powerups.
Upgraded to Unity 2021.1.7f1 and switched to the Universal Rendering Pipeline for improved graphics.
Fixed buggy options dropdowns.
Reduced frequency of Inertial Damper powerup.
Created new missile bloom/halo effect in URP.
Created new powerup announcer to work in URP.
Made asteroid recolor based on resource type work in URP.
Improved bump mapping on asteroids.
Improved currency symbol management so that the player can change currency symbol at any time.
Created new seeker mine and time bomb ping effect in URP.
Created new exotic asteroid effect in URP.
Created new plasma armor effect in URP.
Created new shield effect in URP.
Fixed a bug: when allocating shield and neutron armor powerups, the player wouldn't get them unless their shield or armor were already depleted.
Source
Changelog.gg summarizes and formats this update. How we read updates.
