In this update1
Full notes
Full Rockjack update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Rockjack changes
Although I'm calling this a minor version, I'm actually really excited about this one, because I've been painstakingly tuning the game lately, and I feel that this update improves playability so much that it deserves its own major release number. However, I'm keeping those for big features, so I hope you'll forgive me and just enjoy the game!
Please let me know what you think in the comments!
Player-visible changes
Missiles will no longer explode upon colliding with explosions. This eliminates the problem of chain explosions, which I liked in the abstract, but in practice it just made the game feel more random than it really needs to be.
Added some entropy to the powerup allocation process, and spread out the available powerups across a wider range of rounds. This made the powerup process feel more natural and challenging.
Reduced the frequency of the Extra Ship Powerup. I felt this one was getting out of control.
Increased the supercooler cooldown time from 0.1s to 0.11s.
Defer the start of multiple saucers.
Fixed a bug in the shield meter.
Source
Changelog.gg summarizes and formats this update. How we read updates.
