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Steam News10 July 20214y ago

Rockjack v0.4.2 Is Now Live!

Although I'm calling this a minor version, I'm actually really excited about this one, because I've been painstakingly tuning the game lately, and I feel that this update improves playability so much that it deserves it

In this update1

Full notes

Full Rockjack update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition2 changes1 removal
  • Gameplay
  • Balance
  • Fixes
removedPlayer-visible changesMissiles will no longer explode upon colliding with explosions. This eliminates the problem of chain explosions, which I liked in the abstract, but in practice it just made the game feel more random than it really needs to be.
addedPlayer-visible changesAdded some entropy to the powerup allocation process, and spread out the available powerups across a wider range of rounds. This made the powerup process feel more natural and challenging.
changedPlayer-visible changesReduced the frequency of the Extra Ship Powerup. I felt this one was getting out of control.
changedPlayer-visible changesIncreased the supercooler cooldown time from 0.1s to 0.11s.
fixedPlayer-visible changesFixed a bug in the shield meter.
supercooler cooldown time0.1s0.11ssupercooler cooldown time increased, nerf

Rockjack changes

removedMissiles will no longer explode upon colliding with explosions. This eliminates the problem of chain explosions, which I liked in the abstract, but in practice it just made the game feel more random than it really needs to be.
addedAdded some entropy to the powerup allocation process, and spread out the available powerups across a wider range of rounds. This made the powerup process feel more natural and challenging.
changedReduced the frequency of the Extra Ship Powerup. I felt this one was getting out of control.
changedIncreased the supercooler cooldown time from 0.1s to 0.11s.
fixedFixed a bug in the shield meter.

Although I'm calling this a minor version, I'm actually really excited about this one, because I've been painstakingly tuning the game lately, and I feel that this update improves playability so much that it deserves its own major release number. However, I'm keeping those for big features, so I hope you'll forgive me and just enjoy the game!

Please let me know what you think in the comments!

Player-visible changes

  • Missiles will no longer explode upon colliding with explosions. This eliminates the problem of chain explosions, which I liked in the abstract, but in practice it just made the game feel more random than it really needs to be.

  • Added some entropy to the powerup allocation process, and spread out the available powerups across a wider range of rounds. This made the powerup process feel more natural and challenging.

  • Reduced the frequency of the Extra Ship Powerup. I felt this one was getting out of control.

  • Increased the supercooler cooldown time from 0.1s to 0.11s.

  • Defer the start of multiple saucers.

  • Fixed a bug in the shield meter.

Source

Steam News / 10 July 2021

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