Full notes
Full Rockets Are Super Hard update
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What changed
- Gameplay
- Performance
- Fixes
- UI and audio
Rockets Are Super Hard changes
After months of bug fixing, balancing and content development, Launch Party now has all of its core gameplay implemented. There are a number of big and small changes with this update, and they’re listed below:
There are now 20 missions which have been balanced to accommodate a more moderate player base, and a new hard mode which includes 10 missions of extreme difficulty
A new custom mode, where players can pick how difficult they want the mission, as well as which rocket they want to launch. Players earn points in this point to unlock achievements
Main missions and T-0 missions automatically load the next level upon completion
More achievements
2 new missions for endless mode
Improved loading times
Removed 'fixed' mode (following player feedback)
Red light and alert sound for panels
Many minor changes to the puzzles and guide (guide on v2.0)
Although many of the bugs have been fixed, they're pretty pesky! So please let me know in the community hub if you encounter any, and I'll be sure to fix them promptly!
Thanks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
