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Steam News27 March 20206y ago

Update 0.6

Launch Party has now been updated to version 0.6. There's several changes and additions with this version, listed below! Fixed/Random Modes In classic mode, you can choose between 'fixed' or 'random' mode.

In this update5

Full notes

Full Rockets Are Super Hard update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Fixes
changedLaunch Party has now been updated to version 0.6. There's several changes and additions with this version, listed below!
fixedFixed/Random ModesIn classic mode, you can choose between 'fixed' or 'random' mode. Fixed mode creates missions that are the same each time they are replayed, with all the answers/timings and variables being the same each time. So you could in theory write down every command that needs to be done at specific times. e.g. flick the switch at 45 secs. Random mode is what you might expect, with random answers/timings and variables, but with the same panels (this is what Launch Party has been like up to this point). Fixed mode should be easier to complete, as you can see where you went wrong and know exactly what to do for the next time around. In 'classic mode' missions, you can pick whether you want to play fixed or random.
addedRandom MissionsYou can now play random missions by selecting the terminal you want (T1, 2, 3, 4 or 5) and play completely random missions, with random panels and rockets.
added7 New missionsThere's 7 new missions, 5 of which feature terminal 5, the hardest terminal (see picture below). There's also 3 new propulsion panels (EPSILON IV, SPIELMANN and SATURN), which feature in the harder missions. (These panels can also be played in random missions)
fixed25 AchievementsThere's now 25 achievements that can be obtained by completing missions in both fixed and random modes.
changedRocket.guideThe rocket guide has also been updated, including the addition of a 'tutorial help' section at the end of the document. This should help make the game easier to understand for newcomers.

Rockets Are Super Hard changes

changedLaunch Party has now been updated to version 0.6. There's several changes and additions with this version, listed below!
fixedIn classic mode, you can choose between 'fixed' or 'random' mode. Fixed mode creates missions that are the same each time they are replayed, with all the answers/timings and variables being the same each time. So you could in theory write down every command that needs to be done at specific times. e.g. flick the switch at 45 secs. Random mode is what you might expect, with random answers/timings and variables, but with the same panels (this is what Launch Party has been like up to this point). Fixed mode should be easier to complete, as you can see where you went wrong and know exactly what to do for the next time around. In 'classic mode' missions, you can pick whether you want to play fixed or random.
addedYou can now play random missions by selecting the terminal you want (T1, 2, 3, 4 or 5) and play completely random missions, with random panels and rockets.
addedThere's 7 new missions, 5 of which feature terminal 5, the hardest terminal (see picture below). There's also 3 new propulsion panels (EPSILON IV, SPIELMANN and SATURN), which feature in the harder missions. (These panels can also be played in random missions)
fixedThere's now 25 achievements that can be obtained by completing missions in both fixed and random modes.

Launch Party has now been updated to version 0.6. There's several changes and additions with this version, listed below!

Fixed/Random Modes

In classic mode, you can choose between 'fixed' or 'random' mode. Fixed mode creates missions that are the same each time they are replayed, with all the answers/timings and variables being the same each time. So you could in theory write down every command that needs to be done at specific times. e.g. flick the switch at 45 secs. Random mode is what you might expect, with random answers/timings and variables, but with the same panels (this is what Launch Party has been like up to this point). Fixed mode should be easier to complete, as you can see where you went wrong and know exactly what to do for the next time around. In 'classic mode' missions, you can pick whether you want to play fixed or random.

Random Missions

You can now play random missions by selecting the terminal you want (T1, 2, 3, 4 or 5) and play completely random missions, with random panels and rockets.

7 New missions

There's 7 new missions, 5 of which feature terminal 5, the hardest terminal (see picture below). There's also 3 new propulsion panels (EPSILON IV, SPIELMANN and SATURN), which feature in the harder missions. (These panels can also be played in random missions)

25 Achievements

There's now 25 achievements that can be obtained by completing missions in both fixed and random modes.

Rocket.guide

The rocket guide has also been updated, including the addition of a 'tutorial help' section at the end of the document. This should help make the game easier to understand for newcomers.

Please post any bugs you find in the discussions, and don't forget to leave a review!

Many thanks for reading, and I hope you enjoy the game!

Source

Steam News / 27 March 2020

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