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Steam News17 October 20214y ago

Rocket Cave Adventure Update 8

Hello! It's been a week or two since my last update post. I have still been working on the game! I've been publishing the builds to the beta branch so that the main branch updates will be bigger. So... here's a big one!

Full notes

Full Rocket Cave Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

2 fixes33 additions22 changes1 removal
  • Compatibility
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedIt's been a week or two since my last update post. I have still been working on the game! I've been publishing the builds to the beta branch so that the main branch updates will be bigger. So... here's a big one!
addedAdded skill [Magic carpet] -> On kill, fill your booster charges to capacity
addedAdded skill [Sugar cubes] -> On kill, fill your thruster charges to capacity
addedAdded skill [Speedometer] -> Increase the strength of booster controls (left stick)
addedAdded skill [Boxing glove] -> Increases the speed of [Plasmapult]'s projectiles
addedAdded skill [Rose] -> On level up, percent chance to get an extra health
[Coin stack] -> reduced double gold on kill chance25%15%[Coin stack] -> reduced double gold on kill chance decreased, nerf[Plasma globe] -> max mastery21[Plasma globe] -> max mastery decreased, nerf[Takeout] -> max mastery21[Takeout] -> max mastery decreased, nerf

Rocket Cave Adventure changes

changedIt's been a week or two since my last update post. I have still been working on the game! I've been publishing the builds to the beta branch so that the main branch updates will be bigger. So... here's a big one!
addedAdded skill [Magic carpet] -> On kill, fill your booster charges to capacity
addedAdded skill [Sugar cubes] -> On kill, fill your thruster charges to capacity
addedAdded skill [Speedometer] -> Increase the strength of booster controls (left stick)
addedAdded skill [Boxing glove] -> Increases the speed of [Plasmapult]'s projectiles

It's been a week or two since my last update post. I have still been working on the game! I've been publishing the builds to the beta branch so that the main branch updates will be bigger. So... here's a big one!

Features:

  • All skills have proper names now along with icons

  • Added skill [Magic carpet] -> On kill, fill your booster charges to capacity

  • Added skill [Sugar cubes] -> On kill, fill your thruster charges to capacity

  • Added skill [Speedometer] -> Increase the strength of booster controls (left stick)

  • Added skill [Boxing glove] -> Increases the speed of [Plasmapult]'s projectiles

  • Added skill [Rose] -> On level up, percent chance to get an extra health

  • Added skill [7.62 round] -> On kill, percent chance for 2x experience

  • Added skill [Helmet] -> Percent chance to ignore damage

  • Added skill [Pickaxe] -> Damaging fallen rocks will destroy them

  • Added skill [Sledgehammer] -> Touching breakable objects instantly breaks them

  • Added skill [Spiked mace] -> Taking damage does 1 damage to your attacker

  • Added skill [Barometer] -> Show a timer in the top-left depicting when the ceiling will begin to fall

  • Added skill [Hourglass] -> Get extra time before the ceiling starts falling

  • Added skill [Gambling chip] -> Chests have an increased chance to spawn a die

  • Added skill [Floor candy] -> When entering a new floor, small percent chance for +1 health

  • Some skills now have a small chance to spawn a rarer version of themselves

  • Added rare skill [Gold vacuum aura] - Passively draw all of the gold in an area around you

  • Added enemy: Slime

  • Added enemy: Jellyfish

  • Added enemy: Monkey

  • Added object: XP ore - is like the gold ore you can mine, but gives you 4 XP instead of gold

  • Added object: Summoning bell - in some levels, a bell can be found. Ring it to spawn enemies for additional gold and XP

  • Added new collectible: Dice - each collected die through the run grants a free reroll. They have a 25% chance to spawn in chests

  • [Bombdrop]'s bombs now have SFX and VFX

  • If you beat the boss without taking damage, you are rewarded with an extra treasure chest

  • The Giant Skull boss has been given a new, better-looking model

  • The Giant Skull boss now has stages to the boss fight

  • Added Giant Skull boss music track

  • The skill tree menu now shows if a skill's mastery is reached with a star icon for readability

  • The row number of the skill tree is now shown in the skill tree menu

  • Added a gamepad button shortcut for binding skills in the skill tree

  • Active status effects are displayed in the top right (the only status effect right now is the gold vacuum effect)

  • The player skills UI (bottom left) now uses a gradient instead of numbers to display when the skill is finished charging

  • Added a run timer to the top left of the screen

  • Renamed [Lasershot] to [Plasmapult]

  • When the player reaches 1 health, smoke is shown coming from your vehicle along with a smoke SFX

  • Added spikes visual to the falling ceiling to convey that the ceiling will hurt you

  • Game icon added to .exe and taskbar

  • Added a bunch more tips to be read in between loading levels (if you have enough time)

Balance changes:

  • [Bombdrop] -> bombs are now sticky bombs - you can stick them to entities and walls

  • [Gold vacuum] -> increased charge time

  • [Coin stack] -> reduced double gold on kill chance from 25% per mastery to 15%

  • [Plasma globe] -> max mastery changed from 2 to 1

  • [Takeout] -> max mastery changed from 2 to 1

  • The [Auto turret] skill works more consistently now using a raycast instead of projectile

  • Tried to make the [Stabalizer] skill more reliable (yet again...)

  • [Bombdrop] -> if deployed when moving upwards, the bomb is thrown upwards so you can now attach the bomb to the ceiling

  • Changed when the falling ceiling starts to fall. Before the ceiling would fall 90 seconds into the level. Now, it falls 75 seconds into the level with 5 extra seconds per level depth

  • The falling ceiling no longer insta-kills you, it does 1 damage per hit and throws you downwards

  • A particle trail now shows what direction the Giant Skull boss is moving towards

  • Each area grants extra gold found in chests (Caves vs Jungles)

Bugs fixed:

  • The SFX options menu option did nothing (the volume and SFX options need to be changed with the mouse for now... sorry, dropdowns are annoying)

  • Mushrooms and other objects that stick to the ground would spawn floating off of the ground (mostly fixed)

  • Mushrooms and other objects that stick to the ground would not be destroyed properly when the ground was destroyed

  • Once the falling ceiling reached the player, it would continuously hit the player and make an annoying sound

  • The player console (bottom right info) would display the wrong text when taking damage sometimes

  • The quick restart gamepad button shortcut did not work in the death postgame menu

  • The skill tree could not be closed with the gamepad button shortcut

  • The skill tree could be opened in The Pit

  • The skill tree could be opened if the death postgame menu was showing

  • The bind skills button was interactable in the meta-shop

  • The unlock button was interactable in the meta-shop even if you could not unlock the skill

  • When binding an active skill, you could still upgrade and reroll skills

  • When binding skills, you could close the skill tree menu and the bind would not be saved

  • You could change the bindings of base skills (such as the thrusters and boosters)

  • Duplicate skills did not have their images while the originals did

  • The loading screen could be paused (lol)

  • You could unpause the game when the yes/no menu was shown

  • The player could fling themselves too far into the boss room - the player will now be pushed back if that happens

  • When the Giant Skull boss is spawned on level load, their damage noise played briefly

  • The Giant Skull boss would infinitely shake the screen if it killed you

  • If you died and restarted the game in The Pit, you would respawn inside of a run instead of back at The Pit

  • Flying skulls and UFOs would fly beneath the exit platform making them hard to kill and an exit hazard

  • The game could be quick-started into a run even if the tutorial was not completed yet

  • The Air Tank object would not properly kill the player - you would be stuck half-alive unable to move

  • The falling ceiling's color now matches the most prominent color in the level - so in the Caves, it has been changed to the rock color to the dirt color. In the jungle, it is the rock color

  • Tut's engine noise would never stop if he was close to you when beginning a run

  • The [Plasmapult] projectile could interact with an invisible collider in the tutorial room where you pick up [Plasmapult]

That took a while to write up... As you can see there are 3 new enemies, 3 new objects, and 15 new skills! Also a bunch of balance changes and bug fixes. A bunch of numbers were tweaked too that I forgot to record like some enemy movements, gold spawn rate, and skill upgrade costs. I will do better in the future to track those changes. Finally, I usually upload a new build to the beta branch every day or so, so if you'd like to see content added more frequently, opt-in to the beta branch of the game!

Thanks,

Thomas boxedworks

Source

Steam News / 17 October 2021

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