What changed
2 fixes2 additions2 changes0 removals
fixed🛠 Bug FixesFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.
added⚙️ ImprovementsAdded a hotkey ( Space ) to quickly show or hide the Statistics panel.
changed⚙️ ImprovementsSignificantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.
added⚡ Performance OptimizationsAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.
fixed⚡ Performance OptimizationsFixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.
changed⚡ Performance OptimizationsAdditionally, the game has been upgraded to Godot 4.7 , which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.
Rock Island changes
fixedFixed an issue where values below -10K in the Statistics panel were displayed incorrectly.
addedAdded a hotkey ( Space ) to quickly show or hide the Statistics panel.
changedSignificantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.
addedAdded a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.
fixedFixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.
🛠 Bug Fixes
Fixed an issue where values below -10K in the Statistics panel were displayed incorrectly.
⚙️ Improvements
Added a hotkey (Space) to quickly show or hide the Statistics panel.
Significantly reduced the animation time of the Porter's Storage skill, improving collection efficiency.
Added a global trail effect manager. Visually redundant trail effects are now merged automatically to reduce rendering overhead.
Fixed a performance issue caused by Lightning Chain and Thundercloud triggering a large number of visual effects simultaneously.
Additionally, the game has been upgraded to Godot 4.7, which includes extensive engine-level changes. As a result, this patch may be significantly larger than previous ones. This is expected behavior, so there's no need to worry.