In this update3
Full notes
Full Rock Island update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Rock Island changes
🛠️ Patch Notes: Text & Localization Overhaul
Hello everyone!
This update is not focused on adding new content, but rather on a comprehensive revision and refinement of the game’s text.
Over the past period, I’ve received a lot of player feedback suggesting that some of the game’s terminology and mechanic descriptions were too abstract and difficult to understand. Based on that, I revisited most of the in-game text and standardized many of these concepts.
Terms such as “Overlap,” “Expansion,” “Shrink,” and “Rift Space” have now been replaced with more intuitive and easier-to-understand expressions. At the same time, all related skills, talents, upgrade effects, and descriptions have been updated accordingly to ensure consistency and clarity across the board.
I hope these changes help both new and returning players reduce friction when reading and make it easier to understand the core mechanics of the game.
🌐 Localization & Translation
I’d also like to take this opportunity to talk a bit about localization.
As a solo indie developer, I currently don’t have the resources to work with a professional translation team. Because of that, most of the localization work relies on AI tools, followed by manual review and adjustments on my side.
While this greatly improves development efficiency, I’m also aware that the final text quality may not always be perfect—especially in subtle meanings, genre-specific terminology, and natural language expression.
Therefore, if you notice any translation issues, awkward phrasing, or inconsistent terminology—or if you’d like to help improve the localization quality—I would be extremely grateful.
You can reach me anytime via Discord, QQ, or the Steam Community to share feedback or suggestions.
I read every single piece of feedback carefully.
📊 Upcoming Development Plan
Over the next week, updates may not be as frequent as before, as I’ll be focusing on developing a new system: a detailed data interface for in-game production and collection.
This feature will be relatively complex and will take some time to properly design and integrate. However, once completed, it should significantly improve players’ understanding of resource flow and progression paths, leading to a much better overall gameplay experience.
Something worth looking forward to 🙂
🙏 Thank you all for your continued support, and thanks to everyone who helps make the game better.
Wish you all a great time playing the game!
Source
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