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Steam News19 June 20179y ago

Update 1.2.0.2 Balancing and optimizations!

Reducing the grind/difficulty Update 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it.

In this update3

Full notes

Full Rock God Tycoon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions9 changes0 removals
  • Balance
  • Performance
  • Gameplay
  • UI and audio
changedReducing the grind/difficultyUpdate 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
addedPolishing changesThe game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over .
changedBalancingBusking income changed from $7-$10, to $10-$13
changedBalancingBusking fan gain changed from 0-3 to 1-5
changedBalancingGig burnout gain rate reduced by 50%
changedBalancingReduced weed overdose gain by 25%
Busking fan gain0-31-5Busking fan gain increased, buff

Rock God Tycoon changes

changedUpdate 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
addedThe game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over .
changedBusking income changed from $7-$10, to $10-$13
changedBusking fan gain changed from 0-3 to 1-5
changedGig burnout gain rate reduced by 50%

Reducing the grind/difficulty

Update 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.

Polishing changes

The game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over.

Changelog 1.2.0.2

Balancing

  • Busking income changed from $7-$10, to $10-$13

  • Busking fan gain changed from 0-3 to 1-5

  • Gig burnout gain rate reduced by 50%

  • Reduced weed overdose gain by 25%

  • Reduced city hype requirement from 25% of city population to 20%

  • Overdose threshold raised by 20%

  • Overdose chance reduced by 12.5%

Minor Changes

  • Tooltip button added to hiring screen for first time hiring budget

  • Optimized rectangle draws with custom rectangle drawing, difference should be noticeable for low-end users

  • Changed windowed mode to borderless

Bug fixes

  • Stripclub in Dover now has a background image

Live Development Roadmap Seabass Twitter (programmer) Panos's Twitter (artist) Keep rockin' on! ːRockSignː

Source

Steam News / 19 June 2017

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