What changed
1 fix3 additions9 changes0 removals
- Balance
- Performance
- Gameplay
- UI and audio
changedReducing the grind/difficultyUpdate 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
addedPolishing changesThe game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over .
changedBalancingBusking income changed from $7-$10, to $10-$13
changedBalancingBusking fan gain changed from 0-3 to 1-5
changedBalancingGig burnout gain rate reduced by 50%
changedBalancingReduced weed overdose gain by 25%
Busking fan gain0-3→1-5↑Busking fan gain increased, buffRock God Tycoon changes
changedUpdate 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
addedThe game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over .
changedBusking income changed from $7-$10, to $10-$13
changedBusking fan gain changed from 0-3 to 1-5
changedGig burnout gain rate reduced by 50%
Reducing the grind/difficulty
Update 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
Polishing changes
The game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over.
Changelog 1.2.0.2
Balancing
Busking income changed from $7-$10, to $10-$13
Busking fan gain changed from 0-3 to 1-5
Gig burnout gain rate reduced by 50%
Reduced weed overdose gain by 25%
Reduced city hype requirement from 25% of city population to 20%
Overdose threshold raised by 20%
Overdose chance reduced by 12.5%
Minor Changes
Tooltip button added to hiring screen for first time hiring budget
Optimized rectangle draws with custom rectangle drawing, difference should be noticeable for low-end users
Changed windowed mode to borderless
Bug fixes
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