Repeated intro
Hey rockstars and washed-up-has-been rockstars! Today we would like to take a moment to celebrate/discuss how far this game has come. Tycoon games have always been held to a pretty high standard in regards to balance and pacing. The truth to it is that no game will be perfect for everyone and Rock God Tycoon is no exception. We've read reviews praising the game for being the very best tycoon game they've ever played! But we have also read reviews stating that this is the absolute worst game they've ever played. Neither side is wrong, they just enjoy different games. With that out of the way... We are proud of how far this game has come and now we will go on a short journey following the development of Rock God Tycoon.
What changed
0 fixes2 additions1 change0 removals
changedHey rockstars and washed-up-has-been rockstars! Today we would like to take a moment to celebrate/discuss how far this game has come. Tycoon games have always been held to a pretty high standard in regards to balance and pacing. The truth to it is that no game will be perfect for everyone and Rock God Tycoon is no exception. We've read reviews praising the game for being the very best tycoon game they've ever played! But we have also read reviews stating that this is the absolute worst game they've ever played. Neither side is wrong, they just enjoy different games. With that out of the way... We are proud of how far this game has come and now we will go on a short journey following the development of Rock God Tycoon.
addedAnother stroke of luckThe game I had been working on had been approved on Greenlight and coincidentally so had Metalhead Tycoon. Panos rebranded the game at some point as "Rock God Tycoon" with all new artwork. He and I talked for the first time in a LONG time where he told me that he wanted to recreate what we had started a year prior. Again without a real reason I said, "Sure!" Days later we were both working on Rock God Tycoon! During this time I was working 40 hour weeks at a retail job and was still developing my other game (which was early access at the time) while Panos was still going to college full-time. It was only by sheer luck that we managed to get the game all the way to early access 1.5 years later.
addedFast forwardThe game went into full release in February of 2017 and we again were surprised by how many people had been waiting on the game to leave Early Access. It was shortly after that time that Panos was getting a job in another country and I had to move forward with a new project. Many people felt we had abandoned the game so we came back and did a massive overhaul. We implemented an expanded tension system that took away
Rock God Tycoon changes
changedHey rockstars and washed-up-has-been rockstars! Today we would like to take a moment to celebrate/discuss how far this game has come. Tycoon games have always been held to a pretty high standard in regards to balance and pacing. The truth to it is that no game will be perfect for everyone and Rock God Tycoon is no exception. We've read reviews praising the game for being the very best tycoon game they've ever played! But we have also read reviews stating that this is the absolute worst game they've ever played. Neither side is wrong, they just enjoy different games. With that out of the way... We are proud of how far this game has come and now we will go on a short journey following the development of Rock God Tycoon.
addedThe game I had been working on had been approved on Greenlight and coincidentally so had Metalhead Tycoon. Panos rebranded the game at some point as "Rock God Tycoon" with all new artwork. He and I talked for the first time in a LONG time where he told me that he wanted to recreate what we had started a year prior. Again without a real reason I said, "Sure!" Days later we were both working on Rock God Tycoon! During this time I was working 40 hour weeks at a retail job and was still developing my other game (which was early access at the time) while Panos was still going to college full-time. It was only by sheer luck that we managed to get the game all the way to early access 1.5 years later.
addedThe game went into full release in February of 2017 and we again were surprised by how many people had been waiting on the game to leave Early Access. It was shortly after that time that Panos was getting a job in another country and I had to move forward with a new project. Many people felt we had abandoned the game so we came back and did a massive overhaul. We implemented an expanded tension system that took away
Was it a coincidence?
Many years ago Panos (the artist) and I met through a website called IndieDB in its job section. He had made a post requesting to team up with a programmer to create some musical tycoon game. I had never wanted to work with anyone but for some reason this seemed like a good opportunity to give it a shot. We got together in a Skype call and before we knew it we had worked the entire day on our prototype "Metalhead Tycoon". I still have the original executable and let me tell you it was a horrible game. We then posted the game on Steam greenlight where it sat for quite a while with little to no votes or recognition and reasonably so. I went on to create another game after splitting up with Panos.
Another stroke of luck
The game I had been working on had been approved on Greenlight and coincidentally so had Metalhead Tycoon. Panos rebranded the game at some point as "Rock God Tycoon" with all new artwork. He and I talked for the first time in a LONG time where he told me that he wanted to recreate what we had started a year prior. Again without a real reason I said, "Sure!" Days later we were both working on Rock God Tycoon! During this time I was working 40 hour weeks at a retail job and was still developing my other game (which was early access at the time) while Panos was still going to college full-time. It was only by sheer luck that we managed to get the game all the way to early access 1.5 years later.
Shocking responses
Panos and I are usually pretty cynical people and so we expected the game to flop once we entered Early Access. We were absolutely blown away when the game sold well enough for us to pay bills and all the meanwhile we were maintaining 95%+ in Steam reviews. Never before did we feel so motivated to work on this game. There were regular posts with pages of feedback and suggestions, and just so much positive/encouraging energy all around. I don't think either of us had been that happy with ourselves before.
Fast forward
The game went into full release in February of 2017 and we again were surprised by how many people had been waiting on the game to leave Early Access. It was shortly after that time that Panos was getting a job in another country and I had to move forward with a new project. Many people felt we had abandoned the game so we came back and did a massive overhaul. We implemented an expanded tension system that took away