What changed
3 fixes5 additions5 changes0 removals
- UI and audio
- Events
- Store
- Gameplay
- Balance
- Fixes
addedQuality of lifeYou can now toggle between the normal cursor and the Windows default cursor. F3 to toggle between the two options. Cancelling events via the dateboxes shown at the top of the main hub has been around for a while but it wasn't really explained anywhere so there is now a tooltip for it.
addedCity hypeIn an attempt to make the mid to late game more exciting we have added city hype. What this means is that certain cities that you are popular in will reach out to you and offer to pay more to see you perform at one of their local venues. This makes the world feel more active and rewards players for sticking to cities early on. Hopefully this change makes some of the early challenges a little less difficult.
changedEvent redundancy systemSeeing the same random events hundreds of times can get annoying. To fix this we can either add a lot more events (which would involve a lot of writing and programming) or we can extend the life time of the ones we already have. When I wrote the event system originally it did not store any information about the message after it had passed. The new system can track how many times you've seen a message and what choices you have made. I'm slowly working my way through all the previously created events to allow for a more dynamic and less repetitive experience. An example of this is shown when getting the "dropped money" event. Instead of always saying, "You found $100!", it will instead (upon its second occurence) say, "You must be a money magnet because you found another $50!". This way it feels a little different and makes starting a new game all the more refreshing.
addedNew StuffAdded two new message events, (31, 32)
addedNew StuffAdded two new character descriptions
changedNew StuffCity hype, if you have at least 25% of a city population as fans, there is a chance they'll get hyped to see you perform and pay extra at venues for a limited time
Rock God Tycoon changes
addedYou can now toggle between the normal cursor and the Windows default cursor. F3 to toggle between the two options. Cancelling events via the dateboxes shown at the top of the main hub has been around for a while but it wasn't really explained anywhere so there is now a tooltip for it.
addedIn an attempt to make the mid to late game more exciting we have added city hype. What this means is that certain cities that you are popular in will reach out to you and offer to pay more to see you perform at one of their local venues. This makes the world feel more active and rewards players for sticking to cities early on. Hopefully this change makes some of the early challenges a little less difficult.
changedSeeing the same random events hundreds of times can get annoying. To fix this we can either add a lot more events (which would involve a lot of writing and programming) or we can extend the life time of the ones we already have. When I wrote the event system originally it did not store any information about the message after it had passed. The new system can track how many times you've seen a message and what choices you have made. I'm slowly working my way through all the previously created events to allow for a more dynamic and less repetitive experience. An example of this is shown when getting the "dropped money" event. Instead of always saying, "You found $100!", it will instead (upon its second occurence) say, "You must be a money magnet because you found another $50!". This way it feels a little different and makes starting a new game all the more refreshing.
addedAdded two new message events, (31, 32)
addedAdded two new character descriptions
Quality of life
You can now toggle between the normal cursor and the Windows default cursor. F3 to toggle between the two options. Cancelling events via the dateboxes shown at the top of the main hub has been around for a while but it wasn't really explained anywhere so there is now a tooltip for it.
City hype
In an attempt to make the mid to late game more exciting we have added city hype. What this means is that certain cities that you are popular in will reach out to you and offer to pay more to see you perform at one of their local venues. This makes the world feel more active and rewards players for sticking to cities early on. Hopefully this change makes some of the early challenges a little less difficult.
Event redundancy system
Seeing the same random events hundreds of times can get annoying. To fix this we can either add a lot more events (which would involve a lot of writing and programming) or we can extend the life time of the ones we already have. When I wrote the event system originally it did not store any information about the message after it had passed. The new system can track how many times you've seen a message and what choices you have made. I'm slowly working my way through all the previously created events to allow for a more dynamic and less repetitive experience. An example of this is shown when getting the"dropped money"event. Instead of always saying, "You found $100!", it will instead (upon its second occurence) say, "You must be a money magnet because you found another $50!". This way it feels a little different and makes starting a new game all the more refreshing.
Changelog 1.1.4.2
New Stuff
Message redundancy system implemented
Added two new message events, (31, 32)
Added two new character descriptions
City hype, if you have at least 25% of a city population as fans, there is a chance they'll get hyped to see you perform and pay extra at venues for a limited time
Cursor can now be toggled between ingame and Windows default with F3
Event cancellation tooltip now displayed when hovering over dateboxes
Minor Changes
Reduced random event occurrence by about 18%
Flipping man, fan dream, satanic accusations, and dropped money events have redundancy message modifications
Bug fixes
Live Development Roadmap Seabass Twitter (programmer) Panos's Twitter (artist) Keep rockin' on! ːRockSignː