Beeep-booop - Robot Lord Rising Build Notes (0.2.3)
Can you believe we've got another exciting build update for you? Check down below if you don't trust us. Build Notes (0.2.3) New and shiny - Reworked AI! Enemies are smarter and will vary their card use more!
In this update2
Full notes
Full Robot Lord Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
Events
Gameplay
UI and audio
addedBuild Notes (0.2.3)New and shiny - Reworked AI! Enemies are smarter and will vary their card use more! - Be ready for a challenge! All enemies have had their difficulty setting increased! (This will probably change in future builds) - Another round of environment visual updates to the concept level! Colors, Shadows & Vegetation! - Failed protection of the Beacon has led it to become more dramatic!
changedBuild Notes (0.2.3)Changes - All level descriptions have been updated to display level size and objective. - The Bellyflop and Learning to fly cards have been changed from Attack type to Movement type.
fixedBuild Notes (0.2.3)Fixes - Tweaks to water shader: sorting & depth fix. - Pressing "continue" on the pause screen, during a draft, will no longer pick a card immediately after unpausing. - Fixed players being able to play cards after pressing Ready. - Menu navigation sounds now follow the Effects volume slider in the options menu. - Fixed health bars shaking far too much when receiving many damage instances at once. - Fixed card info (main value and keywords) sometimes displaying on the wrong player. - Fixed grammar and spelling errors in some tutorial screens and card texts. - Boss card screen now properly works with multiple bosses. - Fixed Crystal prison card not placing walls correctly when playing against multiple bosses.
Robot Lord Rising changes
addedNew and shiny - Reworked AI! Enemies are smarter and will vary their card use more! - Be ready for a challenge! All enemies have had their difficulty setting increased! (This will probably change in future builds) - Another round of environment visual updates to the concept level! Colors, Shadows & Vegetation! - Failed protection of the Beacon has led it to become more dramatic!
changedChanges - All level descriptions have been updated to display level size and objective. - The Bellyflop and Learning to fly cards have been changed from Attack type to Movement type.
fixedFixes - Tweaks to water shader: sorting & depth fix. - Pressing "continue" on the pause screen, during a draft, will no longer pick a card immediately after unpausing. - Fixed players being able to play cards after pressing Ready. - Menu navigation sounds now follow the Effects volume slider in the options menu. - Fixed health bars shaking far too much when receiving many damage instances at once. - Fixed card info (main value and keywords) sometimes displaying on the wrong player. - Fixed grammar and spelling errors in some tutorial screens and card texts. - Boss card screen now properly works with multiple bosses. - Fixed Crystal prison card not placing walls correctly when playing against multiple bosses.
Can you believe we've got another exciting build update for you? Check down below if you don't trust us.
Build Notes (0.2.3)
New and shiny - Reworked AI! Enemies are smarter and will vary their card use more! - Be ready for a challenge! All enemies have had their difficulty setting increased! (This will probably change in future builds) - Another round of environment visual updates to the concept level! Colors, Shadows & Vegetation! - Failed protection of the Beacon has led it to become more dramatic!
Changes - All level descriptions have been updated to display level size and objective. - The Bellyflop and Learning to fly cards have been changed from Attack type to Movement type.
Fixes - Tweaks to water shader: sorting & depth fix. - Pressing "continue" on the pause screen, during a draft, will no longer pick a card immediately after unpausing. - Fixed players being able to play cards after pressing Ready. - Menu navigation sounds now follow the Effects volume slider in the options menu. - Fixed health bars shaking far too much when receiving many damage instances at once. - Fixed card info (main value and keywords) sometimes displaying on the wrong player. - Fixed grammar and spelling errors in some tutorial screens and card texts. - Boss card screen now properly works with multiple bosses. - Fixed Crystal prison card not placing walls correctly when playing against multiple bosses.