Time for another robotastic build update list. Are you ready? Build Notes (0.2.2) New and shiny - Energize your play style with the new Battery Pack trinket!
In this update2
Full notes
Full Robot Lord Rising update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions0 changes0 removals
Gameplay
Maps
Performance
addedBuild Notes (0.2.2)New and shiny - Energize your play style with the new Battery Pack trinket! - Enjoy tranquil waterfalls and challenging gameplay in a new variant of the concept level, with two beacons to protect! - Fresh B(e)acon model is here! Protect it from the robots! - Another round of whitebox assets added, vegetation!
addedBuild Notes (0.2.2)C..c....changes - Card balance update! Card values have been changed and cards will appear in different rates in the draft. - Teleport card logic has been reworked to be more intuitive and consistent: - Characters can now teleport over gaps, water, blocks and terrain pieces. - If the teleport destination is blocked by an object or another character, the teleporting character will instead appear in the closest empty spot. - It is now possible to teleport onto pickups (health, resistance and cards) and mines. - Trinkets now appear in "regular" draft rounds, together with the cards, instead of appearing on specific rounds. - Previous round of whitebox assets have been updated. - Water feels more watery. - Less beveled dirt, chiseled dirt and lava cubes. - Loading screen now uses a more up-to-date logo.
fixedBuild Notes (0.2.2)Fixes - Objects and characters can now be spawned/placed on pickups and mines. - Fixed a bug where enhancing a long-lasting card during its effect (ex. stance cards) could lead to incorrect card values. - Small performance optimizations in some cards and trinkets.
Robot Lord Rising changes
addedNew and shiny - Energize your play style with the new Battery Pack trinket! - Enjoy tranquil waterfalls and challenging gameplay in a new variant of the concept level, with two beacons to protect! - Fresh B(e)acon model is here! Protect it from the robots! - Another round of whitebox assets added, vegetation!
addedC..c....changes - Card balance update! Card values have been changed and cards will appear in different rates in the draft. - Teleport card logic has been reworked to be more intuitive and consistent: - Characters can now teleport over gaps, water, blocks and terrain pieces. - If the teleport destination is blocked by an object or another character, the teleporting character will instead appear in the closest empty spot. - It is now possible to teleport onto pickups (health, resistance and cards) and mines. - Trinkets now appear in "regular" draft rounds, together with the cards, instead of appearing on specific rounds. - Previous round of whitebox assets have been updated. - Water feels more watery. - Less beveled dirt, chiseled dirt and lava cubes. - Loading screen now uses a more up-to-date logo.
fixedFixes - Objects and characters can now be spawned/placed on pickups and mines. - Fixed a bug where enhancing a long-lasting card during its effect (ex. stance cards) could lead to incorrect card values. - Small performance optimizations in some cards and trinkets.
Time for another robotastic build update list. Are you ready?
Build Notes (0.2.2)
New and shiny - Energize your play style with the new Battery Pack trinket! - Enjoy tranquil waterfalls and challenging gameplay in a new variant of the concept level, with two beacons to protect! - Fresh B(e)acon model is here! Protect it from the robots! - Another round of whitebox assets added, vegetation!
C..c....changes - Card balance update! Card values have been changed and cards will appear in different rates in the draft. - Teleport card logic has been reworked to be more intuitive and consistent: - Characters can now teleport over gaps, water, blocks and terrain pieces. - If the teleport destination is blocked by an object or another character, the teleporting character will instead appear in the closest empty spot. - It is now possible to teleport onto pickups (health, resistance and cards) and mines. - Trinkets now appear in "regular" draft rounds, together with the cards, instead of appearing on specific rounds. - Previous round of whitebox assets have been updated. - Water feels more watery. - Less beveled dirt, chiseled dirt and lava cubes. - Loading screen now uses a more up-to-date logo.
Fixes - Objects and characters can now be spawned/placed on pickups and mines. - Fixed a bug where enhancing a long-lasting card during its effect (ex. stance cards) could lead to incorrect card values. - Small performance optimizations in some cards and trinkets.