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Full Robot Arena III update
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Hello Everyone, Thank you again for supporting RA III by adding us to your wishlist and Following our Steam page. We're six short weeks away from our launch date and things are extremely busy, so our apologies for being late with our update this week. We're gearing up to show RA III at PAX East, April 22-24. Sorry for the last minute notice, it was touch and go whether we'd make it or not. While the event is sold out the folks at Octopus Tree will be sending out posts and pictures throughout the weekend through the @OctopusTreeGame Twitter account and Octopus Tree Facebook page if you're into that kind of thing. We're also hoping to have RA III at other events in April which will be announced by Octopus Tree as well as right here when they are finalized. On to the questions of the week. >Do you think walkerbots would be possible? Yes. We can't say they are the best combat robots out there yet, they haven't gotten their sea legs, but they are possible and I'm sure in the right hands they could be a pretty solid foe. It isn't a priority for us to have them easy to build initially, but they are possible. >Have the parts from RA 2 been directly imported or have they been modified? They may look like the parts from RA 2 but everything under the hood will change with the new physics and also from the feedback we have received. We know some of the RA 2 components didn't quite behave in an ideal way, so we're trying to rectify that, but we realize it will be an ongoing process to strike the right balance. We know some parts felt under powered and couldn't do the job you might expect. "Fix the !@$* flippers" has been heard loud and clear. With that being said it won't be perfect out of the box. >Have you created any enemy bots yet? Yes, we have created some enemy bots that have very rudimentary AI. Our plan is to create base AI for a variety of bot types. Modifiable AI is important to us as well. We'll have more to share later regarding how that will be possible. >We would like to see screenshots of how damage works, and point scoring. Absolutely. Once those elements come on line at a level that is worth sharing we will post those screenshots. Thank you again for your questions! Please continue to post them to the Steam community, right here, or on Gametechmods forums. -The Robot Arena III Team
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Robot Arena III changes
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