Full notes
Full Robot Arena III update
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Repeated intro
Hello Everyone, Lots going on this week on the development side and some great questions from everyone. Thank you to those of you that have put RA III on their Steam wishlist. Thank you for keeping our Steam Community and the Gametechmods forums active with questions and lively debate. Let's get to this weeks' Q&A. >Are you planning on DLC? One of the more popular debates the past couple weeks has been DLC, downloadable content. Paid or free, it seems that DLC is a bit of a third rail subject with lots of opinions on both sides. We haven't closed the door on having paid DLC as part of Robot Arena III down the road but we know it would have to be something special and not take the focus off the core RA III gameplay balance. Our initial thought about any possible free DLC is that it should not be a separate thing and just be an update to the core game so it doesn't affect balance. Keeping the door open for paid DLC gives us flexibility to work with content creators who may have unique content that we can only obtain at an extra cost. We don't have plans for paid DLC today, but we don't want to close the door on it completely in cases where there's a cool piece of content that we can only obtain by supporting paid DLC. >Do we know if there are going to be weight classes other than the old lite weight, middle weight, and heavy weight? We are currently sticking with the LW, MW, and HW formats to keep things simple for new RA folks. Having 7 weight classes from the start can get pretty confusing for folks who are new to RA. On our wish list we would like to add flexibility in the weight classes, and we have discussed a few approaches for that including allowing you to set an arbitrary weight class for your own single/multiplayer purposes. This is not something we will have for launch, but the game is being built in such a way that we could support multiple classes. >Is there a limit to chaining components together, a rule of 7 components chained in a row? There is no limit currently defined, nor do we intend to provide a limit initially. Testing every permutation and combination of components would take quite a long time and we don't want to set an arbitrary limit. We want the user to be able to experiment with the bot creation as much as possible and discover what inherent limitations there are. What does that mean? Well let's say you chain 100 components together and it works, that's awesome, if you add the 101st component and the physics fail and things fly apart, well "The more you know". >Will there be belts or chains? The short answer is no. The longer answer is that while we don't intend to have belts or chains for the aesthetic side of bot creation, we will have smaller motors that will attach to the end of extenders that can accomplish things similar to what a belt and chain might. >How many bots can we have on a team, and how many teams can we have? In RA III the player will not have multiple teams but they can have a large number (TBD) of bots under their profile. For single player mode, events will have the concept of "teams". A single player profile will be limited
What changed
- Balance
Robot Arena III changes
Source
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