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Steam News5 December 20241y ago

Roboquest - Hotfix 1.5.1

Hello Guardians! We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.

In this update2

Full notes

Full Roboquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Guardians!

What changed

2 fixes0 additions1 change1 removal
  • Performance
  • Balance
fixedWe just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.
changedWe’re planning other balance changes and we’ll continue to monitor your feedback on the matter.
removedBalance ChangesMisfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
fixedBug FixesFixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene - Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history - The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels - The Superbot’s map is properly displayed again in the Basecamp - Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game - Enemy level is no longer reset after stage 120+ - Boombox now properly scales with player level (instead of being stuck with level 1 damage) - Fixed a crash occurring when purchasing an item right after selecting an upgrade - The Damage Counter is no longer reset after saving, quitting and resuming your run - Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
Misfortune (Glitch) - Auto critical chance reduction25%15%Misfortune (Glitch) - Auto critical chance reduction decreased, nerf

Roboquest changes

fixedWe just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.
changedWe’re planning other balance changes and we’ll continue to monitor your feedback on the matter.
removedMisfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
fixedFixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene - Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history - The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels - The Superbot’s map is properly displayed again in the Basecamp - Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game - Enemy level is no longer reset after stage 120+ - Boombox now properly scales with player level (instead of being stuck with level 1 damage) - Fixed a crash occurring when purchasing an item right after selecting an upgrade - The Damage Counter is no longer reset after saving, quitting and resuming your run - Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3

We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.

We’re planning other balance changes and we’ll continue to monitor your feedback on the matter.

Balance Changes

  • Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”

Bug Fixes

  • Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene - Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history - The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels - The Superbot’s map is properly displayed again in the Basecamp - Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game - Enemy level is no longer reset after stage 120+ - Boombox now properly scales with player level (instead of being stuck with level 1 damage) - Fixed a crash occurring when purchasing an item right after selecting an upgrade - The Damage Counter is no longer reset after saving, quitting and resuming your run - Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3

Source

Steam News / 5 December 2024

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