Hello Guardians! We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.
In this update2
Full notes
Full Roboquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Guardians!
What changed
2 fixes0 additions1 change1 removal
Performance
Balance
fixedWe just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.
changedWe’re planning other balance changes and we’ll continue to monitor your feedback on the matter.
removedBalance ChangesMisfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
fixedBug FixesFixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene - Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history - The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels - The Superbot’s map is properly displayed again in the Basecamp - Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game - Enemy level is no longer reset after stage 120+ - Boombox now properly scales with player level (instead of being stuck with level 1 damage) - Fixed a crash occurring when purchasing an item right after selecting an upgrade - The Damage Counter is no longer reset after saving, quitting and resuming your run - Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
Misfortune (Glitch) - Auto critical chance reduction25%→15%↓Misfortune (Glitch) - Auto critical chance reduction decreased, nerf
Roboquest changes
fixedWe just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.
changedWe’re planning other balance changes and we’ll continue to monitor your feedback on the matter.
removedMisfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
fixedFixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene - Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history - The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels - The Superbot’s map is properly displayed again in the Basecamp - Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game - Enemy level is no longer reset after stage 120+ - Boombox now properly scales with player level (instead of being stuck with level 1 damage) - Fixed a crash occurring when purchasing an item right after selecting an upgrade - The Damage Counter is no longer reset after saving, quitting and resuming your run - Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3
We just released a hotfix fixing some of the most common crashes and bugs we spotted. We’ve also squeezed in a few balance changes following your feedback from the past week.
We’re planning other balance changes and we’ll continue to monitor your feedback on the matter.
Balance Changes
Misfortune (Glitch) - Auto critical chance reduction reduced from 25% to 15% - Broken Hourglass (Glitch) - Ability cooldown increase reduced from 35% to 20% - Pyro Flies are no longer valid targets for the Singularity “Bunny Shield”
Bug Fixes
Fixed a crash occurring when Drones would get buffed while returning to the Basecamp at the same time - Merchants can no longer sell the same item twice or an item you already picked up - The Repair-o-Bot can once again be hit by projectiles - Spare Head is no longer reset when saving, quitting then resuming the run - Reactivated audio that were (wrongfully) deactivated on certain boss introduction cutscene - Saving & Quitting will properly take into account every levels you played when displaying the number of ranks at the end of run and in the run history - The Singularity “Time’s Up” no longer deals damage during Boss fights and to the Client player when switching levels - The Superbot’s map is properly displayed again in the Basecamp - Purchasing an item to a merchant in the Stadium, the Museum or the Movie Theatre and coming back at a later time will no longer crash the game - Enemy level is no longer reset after stage 120+ - Boombox now properly scales with player level (instead of being stuck with level 1 damage) - Fixed a crash occurring when purchasing an item right after selecting an upgrade - The Damage Counter is no longer reset after saving, quitting and resuming your run - Fixed an issue with the "Injury Bill" glitch which wasn't properly increasing the cost of using the Healbot to 3