Full notes
Full Roah update
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What changed
- Store
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Hi, hope you're enjoying Roah c
!
Made some changes lately
New outfit: The Woodlands Garb!
Final area now has some extra rooms leading up to the final bosses.
New room in the crypt to better show the Magistrix enemy.
New chests in the last area.
Combat Analyzer Module now also makes every attack jump cancellable and be able to hit knocked down opponents. It was a bit too specific to use, this should make it better overall.
Mia now gives you all the hints she currently has, instead of a random one. It wasn't clear that she could say multiple things if you kept asking her.
Item cooldowns now reset upon death.
Changed Kra flamethrower to last less time and he is better at aiming.
Last area now better shows where the death zones are.
Tethria now shuts up when you beat her.
Lowered Tethria's health a bit. Because of an armor change, her effective health was a bit higher than needed.
Tethria's phase change now has a moving lightning blanket, instead of appearing instantly.
Changed "exit" to "quit game" in the pause menu. It was a bit confusing and some players would accidentally press exit to try and return to the game.
King of Death has a new UI graphic for his secondary bar, and added visual effect to it that should make it more clear what it's doing.
Made outfits a bit pricier.
Mia would sometimes have empty items.
Combat Trainers would sometimes have 2 dialogue images.
Fixed animation issue with the Schematics scroll.
Kt'i will now fly up as she enters her final phase.
Added a new combat trial on the final combat trainer.
Fixed the Field Marshal spawning an abomination during her intro on Grandmaster difficulty.
Improved Kt'i's acid throw animation.
Fixed boss savepoints showing 20 charges instead of 15.
The final boss now loses armor as you hit, instead of when you exit. It should make it more clear.
New armor icon, should be more clear now.
Poison tick counter isn't reset upon doing a new poison attack. This should should help dealing damage with poison, as you don't have to wait for it to tick.
Kt'i's massive acid ball now has a new color, a guideline and is behind other projectiles. This helps with seeing where her acid spits land behind the ball- and to distinguish it from other projectiles
Fixed Roah being too lit up in the pause menu at times.
New bouncy cactus graphic
New insect swarm graphic for backgrounds
Optimization in the Deepest Depths.
How many containers you've gotten is now shown in the pause menu statistics.
Moka & Latte has a new hardmode attack where they both do their attacks for some time, instead of doing it at low health.
Added red swirl effects on some projectiles to be more clear.
Fixed being bounced back a little when flying in reverse gravity.
Source
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