Full notes
Full Roah update
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What changed
- UI and audio
- Balance
- Gameplay
- Fixes
- Store
Thank you for your support. This patch revolves around adding some quality of life changes, some small segments to help tutorialise better and some more props/sounds.
A big change this patch is a small rework of the Tethria boss fight. Her armor has been removed in favor of some health. Her ink ball has changed and will leave a persisting projectile that you have to manage throughout the fight and acts as a soft enrage. The rest of her attacks are the same and you can still hit the tentacles to optimise damage and beat her quicker, which is now a more frequent part of the fight.
As a side note, I am working on a new game that is kept under wraps until further notice. I want to make a lot of content for it and iterations on it before I announce it so keep a lookout on my twitter or on grynsoft.com.
Following changes have been made:
Tethria has some new moves.
Added new sound for summoning a Forefather.
Updated icons like joystick wiggle when knocked down.
Improved normal swim dash speed.
Added new sound for the Sekkian Dracofly.
Added small segment in the beginning of the forest hive.
Made the first checkpoint in Deepest Depths a bit easier to see.
Added small segment in start of the Temple Dungeon.
Added Roah dialogue when reaching 0 savepoint charges for the first time.
New underwater and cave entrance graphics.
Down swing on spirit marks will now send you flying even if you don't hold left/right.
Added new sounds for Kt'i's jump and spin dash.
Added new sound for falling down pits.
Scrolls are now auto-equipped when you pick them up, not just the first one.
Added small segment by Avery.
Added new sound & effect for the Damp Bell.
Improved hitbox for Tail Spike.
Improved electricity effect.
Sea Queen Misu now requires a bit more to help you.
Added sounds to Field Marshal's death animation.
Added a tablet with some more lore and hints towards the King of Death boss fight.
Added "If consumed," to upgrade containers.
Added aiming marker graphics for attacks that aim at Roah.
Fixed issue with getting stuck on a ledge until you jumped if going up a slope.
Fixed issue with enemies sometimes not animating when they attack if they had just been stunned.
Fixed arrow lingering for a few frames after climbing.
Fixed Kt'i's rolling animation speed.
Fixed Kt'i's projectiles not always going away when being defeated.
Fixed camera spazzing a bit sometimes during respawn animation.
Fixed bouncing during the tail sliding tutorial scene.
Fixed knockdown wiggle visual sometimes being a little too much.
Fixed some text formatting.
Added guide lines to King of Death's spikes.
Added little magic icons to the magic replenishers.
Made damage and healing text have a size limit.
Fixed an issue with the menu sometimes getting stuck in shop-mode.
Added creepy ghost smoke to the crypt.
Source
Changelog.gg summarizes and formats this update. How we read updates.
