In this update1
Full notes
Full Roadside Research update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Gameplay
- Store
- UI and audio
- Fixes
- Balance
Roadside Research changes
Hope you've been well since the last time we spoke. We are coming in hot with new stuff implemented, we have re-shifted priorities to bring you heavily requested content ahead of schedule and to even bring 1.0 features into Early Access. This also means that certain automation features that were initially planned for the Automation Update will be coming sooner.
As always, we are reading every review and forum post, it's incredibly important to us to hear what you have to say about Roadside Research's development. If you have an urgent question, hop into the Discord where we can answer you faster. Otherwise the Steam Forums are also a great place to ask questions.
Summary - Mini Content Update February 26th
You can now wear hats! 6 new skin colors, 1 new body type, outfits, and more.
You can pet the dog! There is a cat now as well.
The pause menu now has a newly updated "How to Play" section with more in-depth information on how to interact with the game's systems.
Minigames are now clearer with better UI and more explanations.
Full patch notes at the bottom!
Update 1 - Coming Next Month (March)
Self-checkout
Cleaning robot + payment terminal + more mask slots + more shop customization
Near Future
We are moving crossplay to come before reaching 1.0 as initially planned for everyone to be able to play together.
Difficulty levels (Easy, Normal, Hard) + Customizable Sliders for certain Variables
Patch Notes for Mini Update - February 26th
New content:
11 Hats
6 new Skin colors
1 new body type
2 new outfits - 4 clothing pieces in total
4 new pant colors
3 new shirt colors
Added a cat placeable decoration
Popular requests:
You can now pet that dawg (and cat)
Tweaked Dog audio and volume
You can type numbers in the credit card screen with the number buttons on keyboard
Fixed an issue where it was possible only give back 1 cent at the cash register
Reworked the number of pump vs store customers. This should give a much better balance especially for solo players towards the endgame
Made the life of solo players a bit easier when the last pump upgrade is unlocked
Raised max customer cap based on store upgrades
V-sync is ON by default
It should be easier to see goop and dirt at night
All minigames should have improved UI now to make it easier to understand them
All minigames have explanations in the How to Play section in the pause menu
Customer satisfaction has some explanations in the How to Play section in the pause menu
Increased box limit in store from 100 to 500
Increased Agent investigation time to make it easier to probe as a solo player
Other fixes
Credit card keypad should update for everyone now
Aliens will now get Conked in trash scanner
When Aliens are high on Goopster Energy, they will also throw stronger
Fixed an issue where the money and research UI was offset in edit mode
Fix an issue where saves might get lost when the game was force quit or crashed
Added thumb sticks dead zones (customizable dead zones are coming in the next update)
Attempt at fixing the 4th player cannot join issue. For some people activating their VPN fixed this aswell.
Fixed save slots on gamepad
It is possible now to clean goop under the stairs (this one was for those that had a goop stuck under the stairs due to a previous bug)
Fixed reflections and reflection transition in front of the station
Fixed and issue where it was possible to pump without hose being attached
Fixed filters not displaying as selected when using mouse and keyboard
Smaller pole collider so it doesn't block interactions with pump customers
The player should drop items when they press the "I'm stuck" button
Sponge is now moving for everyone when using a controller
Customers buy slightly less stuff to make sure towards the end game they don't linger around the store too much
Updated spinning minigame to show current influence accurately based on decay
Attempt at fixing missing upgrade icons
Added a safety window to the start of the farting minigame
Adjusted dirt clean times, they should take less time to clean
And to close things off, thank you for sharing all your insanely cool masks, you can find the creators of the ones below in the screenshots and artwork tabs of the Steam forums.
Steam post imageSteam post image
Source
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