Update log
Full Roadside Research update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
- Store
- Balance
Greeting my fellow goopers I hope this announcement finds you well (I promise not to call you that again)
Welcome to this new patch announcement. This will be broken down into multiple sections
What we have fixed
Common Requests we are aware of
What is coming next
We have recently pushed two hotfixes last week, an update on what we are working on Monday. And today we have a first patch now that things are bit... calmer. Thank you for your patience!
So without further delay, here are the patch notes for today's build update.
1. What we have fixed
Patch Notes - Thursday, February 19th
Fix for not being able to grab anything after interacting with the dumpster in certain cases. This was a big one!
Fix for not being able to clean on low mouse sensitivity and high resolutions
Fixed an issue where settings like mouse sensitivity, FOV, etc. won't save
Fixed an issue where the produce box would block movement and it would knock Humans out (oops)
Changed settings when it comes to upscalers to mitigate ghosting (In the future we will provide the option to turn off and change settings of the upscalers)
Issue where the 4th player is not able to join. We haven't been able to reproduce the error but we think we fixed it. Please update us if it works!
Fixed an issue where goop would be under the stairs
Fixed an issue where saves would get lost when the game session was terminated from outside the game
Fixed an issue where products would disappear from the register
The trash scanner no longer shows double research values
The Auto Trash Scanner generates double the points if the Scanner 2.0 is unlocked
Fixed an issue where a wrong payment method notification was shown when a Human rag dolled at the register
Added dead zones to thumbstick inputs for movement, look at and navigation in menus/in game UI
Hands should jitter less when holding boxes
Fixed an issue where the clock was clipping in the wall
Removed the lingering baguette
Fix auto-save indefinitely awaited and blocking loading transition
Made scanner 2.0 red to indicate that its an upgrade
2. Common Requests we are aware of
Here are some topics and feedback points we have gathered from the Discord, Steam forums, and reviews.
Gas station auto-filling: looking into this for automation update
Cash register automation: looking into this for automation update
Saving your custom mask so it is not lost: looking into it
Not being able to interact with items all the time. (NEW UPDATE) This should be fixed
- Motion sickness(NEW UPDATE) This might be due to players on PCs that do not fit the system requirements or laptops with integrated graphics cards. We need more information on the topic, if you are motion sick when playing please send us a video + description through the google form OR the Discord here
Selling energy drinks
Bigger storage space
Entering price with numpad
Roomba for cleaning
3. What is coming next
Next Week
Customization Update + Better Tutorials
Hats, body types, skin color
Better mini-game explanations
More fixes
Here's a sneak peak for cosmetics (free of course, I want to emphasize that)
Next Month
Small Update Number 1 (This is not the Major Update for Automation)
Deeper fixes and feature tweaks that cannot be done in a hotfix
NPC Customer Feedback System: See store stats in the alien screen
Quality of Life additions
New decorations
Questions we want
Source
