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Steam News25 March 20242y ago

Welcome To The RoadHouse .... Manager!

Hello world! Today, with great pride, I'd like to introduce RoadHouse Manager to the world. What a momentous occasion! First, a tiny bit about me. My name is Kevin.

In this update3

Full notes

Full RoadHouse Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello world!

What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Server
  • UI and audio
added1] Create a truly innovative, never-before-seen game design in an entirely new genre-combination.RoadHouse Manager is a completely new idea in gaming. If you combined Dave The Diver 's gameplay loop, with a sorta Overcooked ish control & camera, with the roguelite mechanics and crew of F.T.L , and set it in a bar RoadHouse, and added circa 2024 LLM AI powered NPCs that you send on quests sort of how you do in Palword then you'll have a rough idea of what this newfangled debut Steam game of ours is all about.
added2] Utilize the latest AI tooling to have infinite-possibilities NPCsLot of game devs these days are like 'Oh noes, AI's be bad, they took our jebs!' and so on. Not gameboardgames. If we were making games when the Adlib and SoundBlaster came out (the first sound cards), we'd put voices in our games. If we were around when 3dfx released the Voodoo (the 1st generation of video cards) we'd make a 3d game. If we were around when network-enabled multi-player became a thing, we'd make a MP game. In short: we're going to push the envelop of gaming tech with AI in 2024, having our custom AI's give personalities to our game characters. Big thank you to Steam for allowing AI content (just a few months ago). It's time for a new era of gaming.
changed3] 300x - 500x more fun that Starfield!Stay tuned, we're going to make a dev-log here, giving updates on the roadhouse's development.
changed3] 300x - 500x more fun that Starfield!If any of this sounds interesting, we'd love it if you wishlisted our game and followed along on journey.

RoadHouse Manager changes

addedRoadHouse Manager is a completely new idea in gaming. If you combined Dave The Diver 's gameplay loop, with a sorta Overcooked ish control & camera, with the roguelite mechanics and crew of F.T.L , and set it in a bar RoadHouse, and added circa 2024 LLM AI powered NPCs that you send on quests sort of how you do in Palword then you'll have a rough idea of what this newfangled debut Steam game of ours is all about.
addedLot of game devs these days are like 'Oh noes, AI's be bad, they took our jebs!' and so on. Not gameboardgames. If we were making games when the Adlib and SoundBlaster came out (the first sound cards), we'd put voices in our games. If we were around when 3dfx released the Voodoo (the 1st generation of video cards) we'd make a 3d game. If we were around when network-enabled multi-player became a thing, we'd make a MP game. In short: we're going to push the envelop of gaming tech with AI in 2024, having our custom AI's give personalities to our game characters. Big thank you to Steam for allowing AI content (just a few months ago). It's time for a new era of gaming.
changedStay tuned, we're going to make a dev-log here, giving updates on the roadhouse's development.
changedIf any of this sounds interesting, we'd love it if you wishlisted our game and followed along on journey.

Today, with great pride, I'd like to introduce RoadHouse Manager to the world. What a momentous occasion!

First, a tiny bit about me. My name is Kevin. About two years ago or so, I quit my day job with Activision Blizzard to make my own games -- a lifelong dream. This was a big leap of faith, as I didn't really know how to make games at the time, but hey, we only live once in this game, so I hopped.

Gameboardgames studio came into being. I got into the groove making some blockchain games associated with my crypto-company, Steak4All, on the Sandbox platform. But I wanted more. So here is more:

RoadHouse Manager

Welcome to the RoadHouse! Thanks for being here, you reading this. Whats-your-face, I really appreciate it.

Here are the three pillar prerogatives slash design goals for this amazing first game from gameboardgames, a game-making gamey game company.

1] Create a truly innovative, never-before-seen game design in an entirely new genre-combination.

RoadHouse Manager is a completely new idea in gaming. If you combined Dave The Diver's gameplay loop, with a sorta Overcooked ish control & camera, with the roguelite mechanics and crew of F.T.L, and set it in a bar RoadHouse, and added circa 2024 LLM AI powered NPCs that you send on quests sort of how you do in Palword then you'll have a rough idea of what this newfangled debut Steam game of ours is all about.

2] Utilize the latest AI tooling to have infinite-possibilities NPCs

Lot of game devs these days are like 'Oh noes, AI's be bad, they took our jebs!' and so on. Not gameboardgames. If we were making games when the Adlib and SoundBlaster came out (the first sound cards), we'd put voices in our games. If we were around when 3dfx released the Voodoo (the 1st generation of video cards) we'd make a 3d game. If we were around when network-enabled multi-player became a thing, we'd make a MP game. In short: we're going to push the envelop of gaming tech with AI in 2024, having our custom AI's give personalities to our game characters. Big thank you to Steam for allowing AI content (just a few months ago). It's time for a new era of gaming.

3] 300x - 500x more fun that Starfield!

Well this is sorta of more a goal than a pillar of design. We are using Starfield as fun-benchmark because I was personally mega-disappointed by it. (What a bad design though, really.) If RoadHouse Manager isn't more fun than Starfield then I think we'll close the studio and call it a day. Fortunately this a low bar though, because Starfield was about as much fun as a soggy banana.

So that's post number 1.

Stay tuned, we're going to make a dev-log here, giving updates on the roadhouse's development.

If any of this sounds interesting, we'd love it if you wishlisted our game and followed along on journey.

Hasta la vista!

Source

Steam News / 25 March 2024

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