Update log
Full RoadCraft update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Gameplay
- Fixes
Hello Builders!
Update 6.0 is rolling out right now along with the Reclaim Expansion! It brings 7 new vehicles including 3 variants, 2 new maps and many gameplay features. Read the complete patch notes below.
PATCH NOTES
New Maps 🌍
1️⃣ Autumn Collapse
[carousel][/carousel]
2️⃣Summer Drought
[carousel][/carousel]
New vehicles 🚛
5111Б Dragline Demolisher
Hollander M7 Cable Layer
Torque G175
Derry Longhorn 4520 Heaby Truck
3 Variants
Minuteman K370 Explorer
Wayfarer OFT96 TS D
Wayfarer OFT96 TS T
[carousel][/carousel]
NEW GAMEPLAY FEATURES ⚙️
Ghost Buildings
Demolition Buildings
Exploration towers
Hidden Objectives
TreeCrusher mechanic
Fixes & Improvements 🔧
General Fixes
Improved overall stability on DLC maps
Fixed issue where ambient music disappeared while playing on DLC maps
Fixed camera rotation angle in cutscenes
Fixed texture flickering on Map 6
Fixed ToyTruck counters feature appearing on maps not meant to include it
Fixed resource display on DLC maps
Quality of life improvements
Tutorials updated for upcoming DLC vehicles (TreeCrusher, 5111B Dragline)
Updated Codex for new players
Removed gearbox settings from the start campaign menu to the game settings menu
Progression
Added the Toy truck count
Event vehicles now correctly show up on the map after being unlocked in co‑op
Fixed softlock issue caused by an inactive button in Eagle mode
Fixed AI pathing issue, where routes blocked after completing objectives
Fixed issue where AI route ghost did not match road curves
UI/UX
Added tutorial message at the start of upcoming DLC maps
Adjusted map progression for players with outdated saves in the Map Selection menu
Localization Fixes
Minor fixes to Russian localization on DLC maps
Fixed “Objective” messages across different languages
Have fun Builders!
Source
