HomeGamesUpdatesPricingMethodology
Steam News28 May 20262mo ago

Vehicle Mod Editor is on the Roadcraft Public Test Server

Hello Builders, Today is not only patch day, it's also new PTS day! We're launching a new Public Test Server session, allowing you to test vehicle modding for the first time in Roadcraft.

In this update9

Full notes

Full RoadCraft update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions3 changes0 removals
  • Gameplay
  • Server
  • Performance
  • Fixes
  • Maps
  • UI and audio
addedHello Builders,Today is not only patch day, it's also new PTS day!
addedHello Builders,We're launching a new Public Test Server session, allowing you to test vehicle modding for the first time in Roadcraft. We'd very much like your feedback on it . We've attached a tutorial for vehicle modding here.
changedHello Builders,This PTS also includes various fixes and device optimization. Here are the full patch notes:
added🆕New FeatureTruck Modding — a new special tool that enables the creation of custom vehicles for RoadCraft -> Check out a tutorial here
fixedProgressionFixed an issue where ghost buildings were already placed, preventing players from delivering resources
fixedProgressionFixed a road planning issue where the option could not be selected if the completed requests window was open

RoadCraft changes

addedToday is not only patch day, it's also new PTS day!
addedWe're launching a new Public Test Server session, allowing you to test vehicle modding for the first time in Roadcraft. We'd very much like your feedback on it . We've attached a tutorial for vehicle modding here.
changedThis PTS also includes various fixes and device optimization. Here are the full patch notes:
addedTruck Modding — a new special tool that enables the creation of custom vehicles for RoadCraft -> Check out a tutorial here
fixedFixed an issue where ghost buildings were already placed, preventing players from delivering resources

Hello Builders,

Today is not only patch day, it's also new PTS day!

We're launching a new Public Test Server session, allowing you to test vehicle modding for the first time in Roadcraft. We'd very much like your feedback on it. We've attached a tutorial for vehicle modding here.

If you own the Roadcraft base game, the PTS should already be in your Steam library.

This PTS also includes various fixes and device optimization. Here are the full patch notes:

🆕New Feature

🔧General Fixes

Progression

  • Fixed an issue where ghost buildings were already placed, preventing players from delivering resources

  • Fixed a road planning issue where the option could not be selected if the completed requests window was open

  • Fixed an issue where facility areas were partially located outside the main recycling zone

  • Fixed an issue when ghost buildings were functional before demolition and construction completion

Stability

  • Improved overall build stability for Mod Editor Scene

Visual

  • Fixed an issue where tree leaves changed from red to green at close distance at Autumn Collapse map

UI / UX

  • Fixed an issue where the prompted key “G” did not open the PROS linking window

  • Fixed an issue where the toy track counter displayed incorrect values after loading into a scene

Devices

  • Fixed an issue where steering wheel gas and brake pedals were mixed up

Known issues:

  • Builds with the Mod Browser may freeze while updating the downloaded mod list

  • Thrustmaster Farmstick currently works only in Work mode

Have fun and please consider writing your feedback here or on our Discord, this modding tool is meant to be refined with your feedback.

Source

Steam News / 28 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.