Full notes
Full Roadclub: League Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello racers! This was meant to be a small update with a few more input options but we went a bit crazy with it. Our main improvement is the new "Input Settings" options screen where you now can tweak how steering input works generally and at different speeds down to detail and also visualize the input response curve! This gives you AAA-level control over the steering and should help you tweak it to your preference to minimize unwanted spins during the races. See the details in the release notes below and in this tweet: https://twitter.com/roadclubgame/status/1012811139791622145
What changed
- Gameplay
- Performance
- Balance
- Fixes
Roadclub: League Racing changes
New!
Introducing Input Settings screen! Here you can see and tweak every aspect of how steering input is processed.
Added deadzone setting.
Added saturation steering setting.
Added linearity steering setting.
Added steering input curve visualization.
Reintroduced steering attack option.
Rewrote player steering input processing completely for more fluid control that makes it a bit easier to hold drifts.
Nitro is now refilled every lap in Time Trial.
Ghost car removed in single race.
Big performance improvements in AI code.
Players now have their own color on the minimap.
You can now reset achievements if you want a clean slate.
Tweaked how cars take damage from each other.
Editor toolbar is now pinned by default to show more clearly what can be done.
Fixed
Fixed wind always rendering at max opacity (it was supposed to fade as wind strength decreases).
Removed internal test track from public build. Oops.
Player steering options no longer apply to AI controlled cars. Oops again.
This is the last update before our vacation. We may not be able to keep our hands off the project aaalll the time but our plan is to take a break for a few weeks to recover some energy. The past year has definitely taken a toll on both of us as we've worked full time on our day jobs and kept improving this game in our spare time. We'll be back for more after the summer. Keep playing, suggesting and reporting in the meantime and we'll get back to it asap! As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance! Thanks for your support and passion about our crazy game! /Benny
Source
Changelog.gg summarizes and formats this update. How we read updates.
