Full notes
Full Roadclub: League Racing update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello racers! A smaller update today but very important! This update gives you a speed steering options that controls how much your input applies depending on speed plus makes some changes to the handling that should make it way easier to control cars at high speed as well as easier to control RWD cars. Hopefully without making what was good about the handling worse. We're eager to hear your thoughts!
What changed
- Gameplay
- Performance
- Maps
- Balance
- Fixes
- Server
Roadclub: League Racing changes
New!
Improved handling to make it easier to control cars at speed and while drifting.
Reintroduced Speed Steering option which limits amount of steering input at high speeds so it is easier to keep control of the car.
A few smaller performance improvements.
Cleaned up Destruction Derby maps so there are less objects in the way.
Enabled triple buffering for smoother rendering.
Reduced damage taken on all difficulties.
Fixed
Fixed cars sometimes not getting off the starting line and other cars getting negative infinite speed when hitting them.
Fixed crash occurring when players were wrecked in multiplayer.
Fixed positioning multiplayer Single Races when cars that were ahead were wrecked.
Fixed issue causing car appearance settings to be ignored in multiplayer setup.
AI no longer avoids eliminated cars in Elimination mode.
Eliminated cars in Elimination are no longer completely invisible after they fade.
Minor UI fixes.
As always, post feedback in discussions or join our discord and post there. We want to hear everything you think about the game and the update, big or small, crash or annoyance! /Benny
Source
Changelog.gg summarizes and formats this update. How we read updates.
