Full notes
Full RivenWorld: The First Era update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Server
This past week, we've been working hard to balance issues and optimize RivenWorld on different graphic cards! We also took the time to upgrade RivenWorld to Unreal Engine 5.2 to take advantage of some of the new systems they have to support better graphics and performance.
Changelog
New Assets
Small crate (Workbench)
Added
New Combat Damage System, that takes into account blocking and armor values - New post-processing in the world using lumen - New lumen lighting system - New animal AI for attacking - New materials and textures on building blocks and around the world - Snow on top of the mountain - New ocean and river look and feel - New main menu background with the world - New FPS counter on the settings screen - VSync option in graphic settings - New types of trees around the world
Fixed
"This station in use" bug when logging off - Crafting stations now drop a bag when broken - Animals now do not kill in 2 hits - Multiple performance issues - Weapons balanced - Animals balanced - Crafting times balanced - Fixed unable to drag in inventory for some players - Fixed block inversion controls - Server lag issues over time fixed - Armor balanced - Fixed drop bag on death being pushed underworld - Blurry textures on certain computers - Texture budget over limit error
Removed
Nothing
Source
Changelog.gg summarizes and formats this update. How we read updates.
