In this update3
Full notes
Full RivenWorld: The First Era update
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Repeated intro
Hello Lords and Ladies!
What changed
- Performance
- Maps
- Store
- Gameplay
- UI and audio
- Fixes
RivenWorld: The First Era changes
We're excited to announce another big content update and feature release for June! Since we released animals early this month, we've been hard at work tweaking the performance of RivenWorld and adding additional content for all of you!
Immproved Optimization
We spent countless hours working on optimizing RivenWorld and the environment, we can successfully report we raised FPS by 200% during our testing.
The Undead
We want to add a particular fear of night to RivenWorld, and with this, we started working on the Undead. They rise out of shrines around the map at night and gradually worsen as the nights continue. Right now, they guard the shrines, but in the future, we plan to make them more aggressive and seek players at night to help enforce the need for shelter!
World Overhaul
With the new optimizations, we also found a need to replace our trees. This is the first game we've ever built, and none of us our game developers. Though watching videos and trial and error, we found the trees were the cause of a significant amount of lag and optimization issues. So now the world has a new layer of trees we like a lot more.
RivenWorld Demo
We know the player base for our little game is not as big as some would hope, and we're a new studio (a group of friends making a game). With this, we decided to release a demo to let people try out RivenWorld before they purchase.
The demo will allow you 24 Hours to play RivenWorld; you have access to the full game during the demo, and once the 24-hour clock is out, you will need to purchase RivenWorld on Steam.
Change Notes
Added
New world design with more tree variations and more of a "Europe" feel
Sound effects at night near shrines
New building blocks
Hotbar scroll wheel support with key bind to enable
New keybind system
In-game map & mini-map
In-game map waypoint system
Tree cutting system w/ animation and sound effects
New king tax system
Modified/ Fixed
New Animal AI, with improved performance
King's Mountain and throne position
A lot of performance tweaks and changes
Use of the progress bar when capturing the throne
Fixed item stacking issues
Fixed durability duplication issues
Fixed animals getting stuck on cliffs
Fixed NPCs in the towns
New balance of tools and resources
New animal death animations
Animals now do not go through structures
A lot of bug fixes
Removed
Nothing
Source
Changelog.gg summarizes and formats this update. How we read updates.
