Full notes
Full Rivandy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Events
- Maps
Patchnote – Update [v0.0.009]
General
- Updated HUD.
- Updated end-game screen.
- Health loss indicators now remain visible for longer.
- Added new character: Mafalda.
Survivor
- UI overhaul.
- Updated end-game screen.
- Added an Event System: every 5 rounds, a random event spices up the game.
Current list of events:
Stone Heart: protect the heart from monsters.
Zone: stay inside the zone.
Human Transformation Blocked.,
Spirit Transformation Blocked.,
Monsters’ damage multiplied.,
Health points divided.,
Reduced human damage, multiplied spirit damage.
- Updated bonus HUD.
- Monsters now have less health points.
- Monsters now deal much more damage than before.
- Added sounds for:
Survivor mode explanation
Round start
Round end
Event trigger
Game over
- Survivor mode now ends automatically at Round 50.
- Added UI notifications for Survivor events (matching the audio cues).
- New Survivor map: Darkness Temple.
- You must now choose a temple before playing Survivor.
- Fixed monster graphics.
Source
Changelog.gg summarizes and formats this update. How we read updates.
