Full notes
Full Rivandy update
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What changed
- Fixes
- Gameplay
- UI and audio
- Balance
- Maps
Patchnote – Update [v3.0.005]
Bug Fixes
- Fixed the floating value of EXP in the match recap.
- The “New record” text and records for Battle Royale are now correct (the lower the rank, the better).
- The “Nouveau record” text will no longer appear for now.
- Fixed an issue where home screen buttons could be highlighted at the same time.
- Fixed the “Quit Game” button clicking on “Leave Group” instead.
- Players should no longer be affected by other players' attacks in Survivor mode, even if they are not in the same group.
- Survivor: fixed the damage bonus and changed it from +2% to +5%.
- Survivor: fixed the cooldown reduction bonus and changed it from +2% to +5%.
- Survivor: fixed the number of health points gained which was higher than the number of bonuses collected.
- Monsters will no longer be blocked by invisible walls at the edges of the Survivor map.
- General: the number of health points displayed at the start of the game is no longer 0/0.
New Features & Improvements
- Added a visual indicator and sound effect when a player is killed, displaying the name of the killed and the killer.
- Matchmaking: instead of “players waiting: X / players missing: Y”, it now displays “Searching for players: X/Y” (Y being the total number of players required to start).
- Survivor: removed the one-minute wait before starting the match. The match now starts instantly (unlike Battle Royale).
- Survivor & Battle Royale: monsters now lose collision immediately upon death, making it easier to collect souls in Battle Royale.
- Discord: the “Now Playing” status is now displayed.
- Removed irrelevant / undeveloped modes from the mode selection list.
- Restructured the sound system.
- Added music to the authentication screen.
- Added music to the main menu.
- Added sounds for:
- Button hover
- Button unhover
- Button enable/disable
- Button click
- Matchmaking: searching for players
- Matchmaking: match start
- Matchmaking: added a button to cancel the search
- Soul collection
- Added a zone reduction timer.
- Added a pre-zone reduction countdown.
- If the maximum number of players is reached for a match, the one-minute wait is skipped and players are instantly teleported. Otherwise, the one-minute wait remains.
Balance Adjustments
- **Diaby**: increased auto-attack damage.
- **Dash**:
- Cooldown: 5 seconds → 3 seconds.
- Velocity: 12 → 15.
- Survivor: removed the ability to stun allies.
- Battle Royale: maximum lives obtained per soul increased from 3 to 5.
- General: default player health increased from 100 to 250.
Source
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