Full notes
Full Rivals of Aether II update
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What changed
- Gameplay
- Maps
Rivals of Aether II changes
Bug Fix: Auto Shorthop Aerial setting now functions with the right stick.
Bug Fix: CPUs that go into ledge parry stun will no longer count as a failed edgeguard in the Edgeguard trial.
Hitstun Gravity: 0.85 > 1.1
Hitstun Max Fall Speed: 23.8 > 22.6 (default)
This change was actually doing the opposite of what it intended: making Wrastor harder to combo at low percents and making him die (very slightly) earlier at mid percents. He was dying a little later at very high percents (which is what the change was originally based on) but these other side effects are not worth that miniscule benefit, so we're reverting both values.
Reverted the puddle despawn timer.
This change was too punishing for low level Orcane players and made picking up this already difficult-to-grasp character even more difficult. Orcane leaving his puddle on the other side of the stage to get free recoveries will still be addressed in a future patch, with the possibility of the puddle timer returning along with other changes to make it more directly targeted at the problem scenario.
Hitstun Gravity: 1.85 > 1.6
Hitstun Max Fall Speed: 32 > 33.07 (default)
With the previous values, Olympia would fall farther when spiked at lower percents and rise higher when launched upward at high percents, which wasn't the intent of the change, so we're just reverting both values.
Source
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