Full notes
Full Rivalry update
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What changed
- Maps
- Fixes
- Gameplay
- UI and audio
- Server
Over the past three months I’ve had to put my head down and focus on university study, who knew machine learning courses could be so time consuming? At least what I have learnt from these courses could possibly be applied to making AI opponents for Rivalry further down the line!
In the spare time I did have to work on Rivalry I have tweaked many of the soon coming maps and added an indicator that points towards players when they are off screen.
I also fixed a bug where in replay mode, blood would spray out in intense jets instead of the usual fan that we are used to.
https://youtu.be/AHOaGNo9WB8 (Old Blood) https://youtu.be/5l7GV3w4bpI (New Blood)
Over the coming weeks I’ll be further tweaking these maps, eventually trialling them online before finally releasing them! Also, official discord is on it’s way!
Remaining tasks are now
Finish up arenas
Sound effects and music
Complete network game lobby UI (make pretty and complete all network game modes).
Complete network game restart UI (make pretty).
General bug fixing, tidy up and enhancement of look and feel..
Source
Changelog.gg summarizes and formats this update. How we read updates.
