Full notes
Full Rivalry update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Balance
- Server
Rivalry changes
Over the past month I have managed to update the Replay UI to work with the Arena update as well as added two entirely new arenas!
The Replay UI now correctly displays mice and can record, render and playback all props involved in an arena.
The first new Arena to be added after Sparta is the Colosseum! The new Colosseum starts both players in the “arena” of the Colosseum where skulls, gladiator helmets and weapons (careful they’re sharp!) litter the battlefield. These can be kicked around to your advantage.
https://youtu.be/AxcBxXqBINM However, if given the chance you can escape the gladiatorial combat and fight in the stands. The functionality of the arena is all in place. Only the artwork needs to be further developed.
The second Arena is called the Henge! The Henge is built mostly out of stones. These stones can be pushed around by the player and are very heavy so be careful not to get pinned.
The next arena currently in development is the tavern which will involve plenty of fighting on tables and behind the bar.
If anyone else has any suggestions for arenas that would be fun / interesting to fight in please comment below!
Remaining tasks are now
Finish up arenas
Sound effects and music
Complete network game lobby UI (make pretty and complete all network game modes).
Complete network game restart UI (make pretty).
General bug fixing, tidy up and enhancement of look and feel..
Source
Changelog.gg summarizes and formats this update. How we read updates.
