Full notes
Full Ritualist update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Maps
- Fixes
Hello everyone!
The new update brings a comprehensive overhaul of core systems and a content refresh. We have reimagined the progression system, replacing it with a new one based on Tarot cards and perks, alongside numerous visual and gameplay enhancements designed to add depth and variety to the experience.
What's changed:
Progression
Tarot cards: They are now responsible for direct and modifications to your character's core attributes.
Runes: runes have transformed into perks — passive talents that encourage and enhance a specific playstyle.
Combat
Status Effects: Poison, Burning, Curse, and Bleeding now enter the fray.
- Recovery OptionsOld New tool for health regeneration have been introduced.
Visual update
Full UI Redesign: The rewards screen, inventory, and pause menu interfaces have been completely redrawn.
Revamped Biomes: All locations have received a significant visual upgrade.
- New ArenasNew variations of combat arenas have been added to each biome.
- Polished VFXEffects for abilities, impacts, and the world have been fixed and enhanced for greater visual impact.
Balance
Reworked Enemy AI: Foes have become smarter in their actions.
Comprehensive Rebalancing: We have thoroughly revisited the stats of all enemies and player attribute bonuses.
Thank you for your patience and support. We look forward to your impressions and feedback!
Source
Changelog.gg summarizes and formats this update. How we read updates.
