What changed
0 fixes5 additions2 changes0 removals
- Gameplay
- Balance
- Maps
- Workshop
changedHello everyone!The time has come for a major and important update. We have completely overhauled the game—this isn't just a patch, it's practically a rebirth of the project. After analyzing your feedback, we realized we wanted to steer towards a more strategic and deep roguelike experience. As a result, we've conducted a massive refactoring that touched the very core of the gameplay.
addedWhat Has Been Overhauled?Runes This is a brand-new mechanic that allows for deep combinatorics in character buffs. How it works now: At the end of each floor, you choose a new rune that grants a permanent bonus (e.g., Attack, Health, Armor, Speed, Spell Power, Crit Chance). The real depth comes from runes empowering each other when placed adjacent to one another on the grid. This makes you think carefully about how to arrange your runes to maximize their benefits.
addedWhat Has Been Overhauled?New Map and Level Structure The old map was linear. We've completely redesigned it, it's now more akin to distinct rooms, each with its own encounters.
changedWhat Has Been Overhauled?Daggers and Hammer To allow the rune system to truly shine, we needed a clear and balanced foundation. We've replaced the old arsenal with two polar-opposite weapon types, each defining your playstyle: Daggers: For those who love speed, rapid attacks, and mobility . Hammer: For those who believe in a single, crushing blow. This crucial choice from the very first second forces you to immediately define your tactics and pick runes that complement them.
addedWhat Has Been Overhauled?Meet the Brute and the Coven Witches! These new enemies were created specifically to test the durability of your new strategic builds. They will force you to rethink your rune configurations.
addedWhat Does This All Mean For You?In essence, you are getting not just an update, but practically a whole new game. It's more complex, engaging, and rewarding. We've returned to the roots of the roguelike genre, where every decision carries weight.
Ritualist changes
changedThe time has come for a major and important update. We have completely overhauled the game—this isn't just a patch, it's practically a rebirth of the project. After analyzing your feedback, we realized we wanted to steer towards a more strategic and deep roguelike experience. As a result, we've conducted a massive refactoring that touched the very core of the gameplay.
addedRunes This is a brand-new mechanic that allows for deep combinatorics in character buffs. How it works now: At the end of each floor, you choose a new rune that grants a permanent bonus (e.g., Attack, Health, Armor, Speed, Spell Power, Crit Chance). The real depth comes from runes empowering each other when placed adjacent to one another on the grid. This makes you think carefully about how to arrange your runes to maximize their benefits.
addedNew Map and Level Structure The old map was linear. We've completely redesigned it, it's now more akin to distinct rooms, each with its own encounters.
changedDaggers and Hammer To allow the rune system to truly shine, we needed a clear and balanced foundation. We've replaced the old arsenal with two polar-opposite weapon types, each defining your playstyle: Daggers: For those who love speed, rapid attacks, and mobility . Hammer: For those who believe in a single, crushing blow. This crucial choice from the very first second forces you to immediately define your tactics and pick runes that complement them.
addedMeet the Brute and the Coven Witches! These new enemies were created specifically to test the durability of your new strategic builds. They will force you to rethink your rune configurations.
Hello everyone!
The time has come for a major and important update. We have completely overhauled the game—this isn't just a patch, it's practically a rebirth of the project. After analyzing your feedback, we realized we wanted to steer towards a more strategic and deep roguelike experience. As a result, we've conducted a massive refactoring that touched the very core of the gameplay.
Why Did We Do This?
The previous version of the game was more chaotic. We wanted to give you more control over creating unique builds and shift the focus from instant reactions to thoughtful strategy. Your success now depends not just on reflexes, but also on the decisions you make between floors.
What Has Been Overhauled?
Runes This is a brand-new mechanic that allows for deep combinatorics in character buffs. How it works now: At the end of each floor, you choose a new rune that grants a permanent bonus (e.g., Attack, Health, Armor, Speed, Spell Power, Crit Chance). The real depth comes from runes empowering each other when placed adjacent to one another on the grid. This makes you think carefully about how to arrange your runes to maximize their benefits.
New Map and Level Structure The old map was linear. We've completely redesigned it, it's now more akin to distinct rooms, each with its own encounters.
Daggers and Hammer To allow the rune system to truly shine, we needed a clear and balanced foundation. We've replaced the old arsenal with two polar-opposite weapon types, each defining your playstyle: Daggers: For those who love speed, rapid attacks, and mobility. Hammer: For those who believe in a single, crushing blow. This crucial choice from the very first second forces you to immediately define your tactics and pick runes that complement them.
Meet the Brute and the Coven Witches! These new enemies were created specifically to test the durability of your new strategic builds. They will force you to rethink your rune configurations.
What Does This All Mean For You?
In essence, you are getting not just an update, but practically a whole new game. It's more complex, engaging, and rewarding. We've returned to the roots of the roguelike genre, where every decision carries weight.
This is the most important step in our project's development, and your feedback is crucial to us. Please try out the new combinations, find the most powerful ones, and share your thoughts in the discussions!
Thank you for staying with us. There's a lot more exciting content to come!