In this update4
Full notes
Full Risimon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Gameplay
Risimon changes
Demo update is finally out !
We had so much fun making it !
We hope you’ll like it
(and if not, please don’t insult our moms too much on Twitter).
Language
Simplified Chinese added
Traditional Chinese added
Features
[Steam Cloud] You can launch the demo again to save your progress in the CLOUD ːsteamhappyː
[Steamdeck] Virtual keyboards are now supported
[UIs] Complete overhaul of all UI and Navigation Backend (and some frontend visuals)
[UIs] Added Menu: Parameters
[UIs] Added Menu: Vendors now accessible! Go buy plenty of Risicubes
[UIs] Added Menu: Risimon Lodge
[UIs] Added Menu: Map
[UIs] Dynamic Type Chart added to the Fight and Team Menu (perform move on enemy and corresponding matching affinity will unlock)
[ERGONOMICS] Game now keeps running even if out of focus
[ERGONOMICS] You can play the game in windowed mode
[ERGONOMICS] Risimons can now use held consumables in Fight
[MODDING] Texts trad can be freely created using provided templates : join us on Discord for more information
Fixes
Fight Texts and Display workflow
UI sounds mapping
Too many to be listed (:nerd:)
Adjustments
AI adjustments
First trainer team reworked.
Added some consumables to enemy Risimons
Some minor changes in mapping
Correction in description texts
Sound balancing adjustments
"Well-worn condom" can now be given to Risimons (use at your own risk)
Source
Changelog.gg summarizes and formats this update. How we read updates.
