Full notes
Full Rise of the Village Hero update
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Repeated intro
Hey everyone!
What changed
- Compatibility
- Maps
- Balance
- Gameplay
- Store
- UI and audio
Rise of the Village Hero changes
I’ve got a big announcement to make - a major update has just gone live for Rise of the Village Hero!
This is something I’ve wanted to achieve for a long time but never fully committed to before, as I wasn’t sure if I could pull it off. I’ve tried several times to add controller support to the game, but every attempt either broke my scripts or made the controller work while disabling keyboard and mouse support - which was far from ideal. Thankfully, version control saved me more than once, letting me roll back to a working version and try again.
After months of attempts, I finally did it - Rise of the Village Hero now has partial controller support!
Here’s a breakdown of what currently works and what’s still in progress:
✅ Fully Supported
You can move around the map, open the inventory, quest log, and pause menu.
You can engage NPCs in dialogue (still needs some testing).
You can use the abilities bar and rotate or zoom the camera smoothly using the right stick.
You can attack enemies you can add skill points to your character stats ( although this needs more testing).
⚙️ Not Yet Fully Supported
Pop-up descriptions for skills, items, and quests don’t appear when using a controller. This will be added in the next patch.
Full menu navigation with the controller isn’t available yet — I plan to include this in future updates.
Shops and stores can’t be operated via controller at the moment.
Equipping items in the inventory still requires a mouse, as it currently relies on click-and-drag actions. This will be one of the harder systems to implement, but I’m working towards it.
🎮 Controller Layout
Abilities (6 Quick Action Buttons): LT, LB, RB, RT, East Button, West Button
Move: Left Stick
Confirm / Interact: South Button
Rotate Camera: Right Stick (left/right)
Zoom Camera: Right Stick (up/down)
🐛 Bug Fixes
Fixed an issue where adding controller support broke the main menu (resolved in today’s second patch).
Fixed a problem where players could open multiple menus at once - for example, pausing the game and then opening the inventory or quest menu simultaneously.
The game works the same for keyboard and mouse nothing else should have changed that.
Overall, the game feels fantastic in combat with the controller - it gives a really satisfying sense of control over your character.
My next goal is to rework the Options menu and include a clear breakdown of all control settings and look forward to release a few more updates along the way.
That’s all for now! I hope you enjoy the new controller support update, and I’ll see you in the next post with more improvements!
Silv
Source
Changelog.gg summarizes and formats this update. How we read updates.
