Full notes
Full Rise of the Slime update
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Repeated intro
Hello there slimers! This time for Christmas i am releasing a relatively larger update that you can enjoy during the winter holidays.
What changed
- Balance
- Events
- Gameplay
- Maps
- UI and audio
Rise of the Slime changes
The game has been in early access for a while and we are preparing for finally releasing it out of EA (some things are happening behind the scenes that i can’t announce yet, but stuff is happening). There will also be a price increase for the base game when the full release comes closer, so grab a copy for cheaper price, while you can.
So in celebration of the season here are some changes/additions that are now in game:
Addition of Core Mutations - now during your run you will be aciquire upgrades to your lil slime that will stick around till you die or end your run. They will help grow your power and change up the gameplay. At the end of the post you can find more extended list of mutations, that are now in game.
Checkpoints - I added checkpoints after mini boss and boss battles, some people were wishing for ability to not restart the whole run upon death as it does take a while to build up, so now you will be able to retry harder fights even if you die along your journey.
Countering environmental-debuffs, now, at the start of your turn, you will draw some cards that can remove Acid/Fire debuffs whenever you are inflicted with those elements ( burn that mana to reduce debuff stacks )
Fire terrain will add debuff stack change to normal terrain whenever a unit enters fire tile ( some more separation from how acid functions )
Updates to world decorations and locations, as well as some small changes how world gen works
Updates to gamepad integration and UI
Touchups to various UI elements and screens
Bunch o bugfixes
Some New Achievements
Core Mutations
At the moment of these are a bit too strong if aciquired early, but no harm in having more relaxed runs for a bit. 😅 Buffing effects very likely will be toned down by a bit in later updates.
Stronger Gain 1 STR at the start of combat - stacks
Protective layers Gain 2 DEF at the end of turn - stacks
STRONGER!!! Gain 5 STR at the start of combat
Radish Whisperer More gold from radishes Blinky the Slime Adds blink card to hand at the start of the turn
Blinky the Assassin Replaces quick move card with Blink card
Quick Drawer Draw 1 more card at the start of the turn
Brute Gain 2 STR at the start of every turn if you have no active familiars/summons
Glass Cannon Reduce HP to 10, gain 30 STR at the start of the combat. No HP upgrades in altars. But you will not lose any more HP when picking up core mutations
Unbreakable defence Will not remove DEF at the start of the turn, lose 20 MAX HP
Defensive stance If you start combat with 15HP or less, gain 20DEF at start of combat
Armored Cards For each card in your deck, gain 1 DEF at the start of the combat, lose 5 MAX HP
Printing money At the end of the turn, all your core mutations spawn 1 GP each
P2W Every 200GP gives you 1 extra STR at the start of the combat, lose all current GP
Camping supplies Refills camping supplies
JACKPOT! Gain 2000 GP
Light steps Do not trigger terrain effects on entering a tile
Vitality Increase max HP by 15
Mana Extraction When enemy dies during combat, gain 1 Mana
Bandit When unit is hit by Backstab, it drops 10GP
Lead Filled Pots A pot will deal 15DMG when dropped on a unit
Tenacious Save your life from fatal attack once, remain at 1HP, lose the mutation
Fractured Core Core mutation, left after surviving mortal attack
Energized Deck When discard pile is transferred to drawpile, gain 1 Mana
Burn LifeforceI ncrease your MAX MANA by 1, reduce max HP by 25
Sturdy Membrane Start combat with 2 DEF UP - stacks
Pumping up Every time you play a card gain +1 STR for a max of +15STR. Resets at the end of combat
Hole in Pocket Start combat with 3 DEF UP, but every time you play a card lose 3GP
Thank you for reading and playing! Enjoy experimenting. Till next time good people!
Bunkovsky
Source
Changelog.gg summarizes and formats this update. How we read updates.
