Full notes
Full Rise of the Slime update
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Repeated intro
Hello Slimers, It's time for another update
What changed
- Gameplay
- Balance
Rise of the Slime changes
This one adds elemental coatings to base attacks, multi unit fire attacks, acid resistances and some other goodies.
For the people who love random challanges, i added a new deck. :) SUPRISE ME! Deck choice. Gives you 6 Random generic cards, 2 acid cards and 2 fire cards to start with. And one bonus card that you can choose yourself. Unlocks after first death
[HASTE] Add X mana at the start of next turn
[ACID CANCEL] Reduce DMG taken from ACID at the start of the turn by X
[FIRE COATING] Apply X Fire to target, when dealing melee damage
Notable additions to card list.
Generic cards: Charged slash [ Melee, Deals damage and Gives mana next turn ], Ball up [ add DEF this turn and x Mana next turn ], More upgrades to Tower Shield
Acid: Coated dagger [ Deals DMG and Applies acid, melee] Acid Fang [ Deals more DMG if target on acid, melee ] Splash Dagger [ Deals DMG to a unit, aplies acid to unit behind it, melee]
Schwap [ Deal DMG and apply Acid Cancel to self ] Muscle acid [ Adds acid stack thats the size of your STR stack to enemy ] Acid Cancel [ Adds acid cancel stack to self ]
Fire: Fire Coating [ applies fire DMG when dealing melee DMG Fire Beam [ Deals dmg to multiple enemies, adds fire debuff ] Haste [ Adds more Mana at the start of the next turn]
And Bunch of smaller bugfixes and tweaks
Looking forward to finally showing more of the water deck in future updates :)
Enjoy experimenting. Till next week good people! ( Or till Discord! )
Bunkovsky
Source
Changelog.gg summarizes and formats this update. How we read updates.
