Hello Slimers, It's time for another update At the moment i'm mainly focusing on expanding the base elemental decks to make them more varied and fun to play with, hopefully it turns out good.
Full notes
Full Rise of the Slime update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Slimers, It's time for another update
What changed
0 fixes0 additions1 change0 removals
Maps
changedMain changes in this update: - Familiars now target enemies with [MARKED] debuff, so if you want to target a specific unit with familiars, now you can - Added [INFECTED] debuff, and Plague card that can inflict that debuff ([INFECTED] At the end of the turn or whenever the unit takes damage, spread acid terrain. If stack over 2, also applies infected to adjacent units) - Added [Mark of phoenix] debuff, that is triggered when your hp reaches 0, triggers phoenix cry card ( [Mark of Phoenix] Prevents death when hp reaches 0 ) - When you attack enemy that is on fire ( has [FIRE] debuff) with a melee attack, you take 1-9 DMG in backlash, depending on how big is the fire stack - Added "Red Sword" to fire deck, so you can deal physical damage ( Deals 6DMG, if target is on [FIRE], deal double DMG) - When you play "Opener" card, it also gives you "Punch" and "Etheral shield" to open up the combo - Added "Cursed punch", that deals additional damage for each Corrupted card in your hand - Passive/Unplayable [DEF UP] card - Acid duplications now perish - Upgrades to "Inner peace" - Upgrades to "Life Steal", and it should be aciquirable more easily, made it generic card - Crystal sword upgradable to stable version, now for real - Reduced power of caterpillarface, and changed parts of AI functionality- If you have unopened card packs, you wont go to the next room if standing on level switching arrow before opening them
Rise of the Slime changes
changedMain changes in this update: - Familiars now target enemies with [MARKED] debuff, so if you want to target a specific unit with familiars, now you can - Added [INFECTED] debuff, and Plague card that can inflict that debuff ([INFECTED] At the end of the turn or whenever the unit takes damage, spread acid terrain. If stack over 2, also applies infected to adjacent units) - Added [Mark of phoenix] debuff, that is triggered when your hp reaches 0, triggers phoenix cry card ( [Mark of Phoenix] Prevents death when hp reaches 0 ) - When you attack enemy that is on fire ( has [FIRE] debuff) with a melee attack, you take 1-9 DMG in backlash, depending on how big is the fire stack - Added "Red Sword" to fire deck, so you can deal physical damage ( Deals 6DMG, if target is on [FIRE], deal double DMG) - When you play "Opener" card, it also gives you "Punch" and "Etheral shield" to open up the combo - Added "Cursed punch", that deals additional damage for each Corrupted card in your hand - Passive/Unplayable [DEF UP] card - Acid duplications now perish - Upgrades to "Inner peace" - Upgrades to "Life Steal", and it should be aciquirable more easily, made it generic card - Crystal sword upgradable to stable version, now for real - Reduced power of caterpillarface, and changed parts of AI functionality- If you have unopened card packs, you wont go to the next room if standing on level switching arrow before opening them
At the moment i'm mainly focusing on expanding the base elemental decks to make them more varied and fun to play with, hopefully it turns out good.
Main changes in this update: - Familiars now target enemies with [MARKED] debuff, so if you want to target a specific unit with familiars, now you can - Added [INFECTED] debuff, and Plague card that can inflict that debuff ([INFECTED] At the end of the turn or whenever the unit takes damage, spread acid terrain. If stack over 2, also applies infected to adjacent units) - Added [Mark of phoenix] debuff, that is triggered when your hp reaches 0, triggers phoenix cry card ( [Mark of Phoenix] Prevents death when hp reaches 0 ) - When you attack enemy that is on fire ( has [FIRE] debuff) with a melee attack, you take 1-9 DMG in backlash, depending on how big is the fire stack - Added "Red Sword" to fire deck, so you can deal physical damage ( Deals 6DMG, if target is on [FIRE], deal double DMG) - When you play "Opener" card, it also gives you "Punch" and "Etheral shield" to open up the combo - Added "Cursed punch", that deals additional damage for each Corrupted card in your hand - Passive/Unplayable [DEF UP] card - Acid duplications now perish - Upgrades to "Inner peace" - Upgrades to "Life Steal", and it should be aciquirable more easily, made it generic card - Crystal sword upgradable to stable version, now for real - Reduced power of caterpillarface, and changed parts of AI functionality- If you have unopened card packs, you wont go to the next room if standing on level switching arrow before opening them
Bunch of smaller bugfixes and tweaks
Enjoy experimenting. Till next week good people! ( Or till Discord! )