What changed
1 fix0 additions0 changes0 removals
fixedFirst of all, we skipped a patch last week, so apologies to the community. Here is what we did: -Introduced building upgrade mechanics to the grid. You can now spend resources to upgrade your mines and boost their production. To do this, left click to select a controlled resource building, without any hero selected and press the upgrade button around the building's portrait. -Improved the sound manager and added many new sounds, including voice lines for enemy characters, building sounds, battlefield ambience and extra music tracks to loop through. We are still working to improve this further. -Fixed a major bug where hero stats would get reset between different maps. -Added functionality to display saved hero progress, such as level, experience, stats and equipped items to the hero recruitment screen. -Many bug fixes to the inventory and equipped items systems, including receiving duplicate skills from equipping items, many fixes to item icons, descriptions and functionalities. We are still working on this and are trying to fix a major bug where some items disappear when being unequipped or overridden by another item. -Fixed a bug where unit HP would not get updated visually on the battlefield. Working on fixing another visual bug, which causes killed characters to display the walking, instead of the death animation. -Added tooltips for buffs and debuffs in the hero info screen. -Added a local recruitment screen in the tavern for recruiting units outside your faction. Currently includes elven archers and dwarves will be arriving soon. -Many other minor fixes and improvements. We are now working to add garrisons to buildings on the grid, as well as functionality to repair damaged buildings. Thank you for your continued interest and support and stay tuned for more.
Rise of Realms changes
fixedFirst of all, we skipped a patch last week, so apologies to the community. Here is what we did: -Introduced building upgrade mechanics to the grid. You can now spend resources to upgrade your mines and boost their production. To do this, left click to select a controlled resource building, without any hero selected and press the upgrade button around the building's portrait. -Improved the sound manager and added many new sounds, including voice lines for enemy characters, building sounds, battlefield ambience and extra music tracks to loop through. We are still working to improve this further. -Fixed a major bug where hero stats would get reset between different maps. -Added functionality to display saved hero progress, such as level, experience, stats and equipped items to the hero recruitment screen. -Many bug fixes to the inventory and equipped items systems, including receiving duplicate skills from equipping items, many fixes to item icons, descriptions and functionalities. We are still working on this and are trying to fix a major bug where some items disappear when being unequipped or overridden by another item. -Fixed a bug where unit HP would not get updated visually on the battlefield. Working on fixing another visual bug, which causes killed characters to display the walking, instead of the death animation. -Added tooltips for buffs and debuffs in the hero info screen. -Added a local recruitment screen in the tavern for recruiting units outside your faction. Currently includes elven archers and dwarves will be arriving soon. -Many other minor fixes and improvements. We are now working to add garrisons to buildings on the grid, as well as functionality to repair damaged buildings. Thank you for your continued interest and support and stay tuned for more.
First of all, we skipped a patch last week, so apologies to the community. Here is what we did: -Introduced building upgrade mechanics to the grid. You can now spend resources to upgrade your mines and boost their production. To do this, left click to select a controlled resource building, without any hero selected and press the upgrade button around the building's portrait. -Improved the sound manager and added many new sounds, including voice lines for enemy characters, building sounds, battlefield ambience and extra music tracks to loop through. We are still working to improve this further. -Fixed a major bug where hero stats would get reset between different maps. -Added functionality to display saved hero progress, such as level, experience, stats and equipped items to the hero recruitment screen. -Many bug fixes to the inventory and equipped items systems, including receiving duplicate skills from equipping items, many fixes to item icons, descriptions and functionalities. We are still working on this and are trying to fix a major bug where some items disappear when being unequipped or overridden by another item. -Fixed a bug where unit HP would not get updated visually on the battlefield. Working on fixing another visual bug, which causes killed characters to display the walking, instead of the death animation. -Added tooltips for buffs and debuffs in the hero info screen. -Added a local recruitment screen in the tavern for recruiting units outside your faction. Currently includes elven archers and dwarves will be arriving soon. -Many other minor fixes and improvements. We are now working to add garrisons to buildings on the grid, as well as functionality to repair damaged buildings. Thank you for your continued interest and support and stay tuned for more.