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Steam News26 June 20251y ago

Weekly Update 26/06/2025

Dear Friends, Here is what we did this week. We just deployed an update, addressing all of the game breaking bugs we currently know of, including: -A new Stalemate functionality for the battlefield, to resolve endless c

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Full Rise of Realms update

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  • UI and audio
changedDear Friends, Here is what we did this week. We just deployed an update, addressing all of the game breaking bugs we currently know of, including: -A new Stalemate functionality for the battlefield, to resolve endless combat scenarios, involving impassable terrain. -Fixes to Imp Den buildings on the campaign, which could be attacked after being destroyed, leading to a case of endless combat. -Fixes to the fog of war on the grid, which could break, after an NPC attacks you on their turn. Additional improvements and fixes: -Fixed a major bug, where AOE spells would not damage units in the targeted army and sometimes not apply debuffs. Working to further improve skills functionality. -Fixed an issue, where hero progress saving functionality for the campaign would not extend to the full hero roster, but only the starting one. -Capped Hero levels at 20 and we will soon fix the Steam achievements related to heroes. -Added logic to prevent the use of certain skills over impassable terrain and we will continue to further improve on this functionality. -Multiple improvements to the NPC AI, making them more aggressive on the grid and making less pointless movements on the battlefield. Also added some more skills to NPCs and will keep improving on this further. -Multiple balance changes to the damage scaling of skills and debuffs. -Multiple balance changes to the default action points of recruitable heroes. -Added more voice lines for all existing heroes and working to further improve on the sound manager. Thank you for your interest in our game and feel free to drop by our discord to give feedback or chat with the devs.

Rise of Realms changes

changedDear Friends, Here is what we did this week. We just deployed an update, addressing all of the game breaking bugs we currently know of, including: -A new Stalemate functionality for the battlefield, to resolve endless combat scenarios, involving impassable terrain. -Fixes to Imp Den buildings on the campaign, which could be attacked after being destroyed, leading to a case of endless combat. -Fixes to the fog of war on the grid, which could break, after an NPC attacks you on their turn. Additional improvements and fixes: -Fixed a major bug, where AOE spells would not damage units in the targeted army and sometimes not apply debuffs. Working to further improve skills functionality. -Fixed an issue, where hero progress saving functionality for the campaign would not extend to the full hero roster, but only the starting one. -Capped Hero levels at 20 and we will soon fix the Steam achievements related to heroes. -Added logic to prevent the use of certain skills over impassable terrain and we will continue to further improve on this functionality. -Multiple improvements to the NPC AI, making them more aggressive on the grid and making less pointless movements on the battlefield. Also added some more skills to NPCs and will keep improving on this further. -Multiple balance changes to the damage scaling of skills and debuffs. -Multiple balance changes to the default action points of recruitable heroes. -Added more voice lines for all existing heroes and working to further improve on the sound manager. Thank you for your interest in our game and feel free to drop by our discord to give feedback or chat with the devs.

Dear Friends, Here is what we did this week. We just deployed an update, addressing all of the game breaking bugs we currently know of, including: -A new Stalemate functionality for the battlefield, to resolve endless combat scenarios, involving impassable terrain. -Fixes to Imp Den buildings on the campaign, which could be attacked after being destroyed, leading to a case of endless combat. -Fixes to the fog of war on the grid, which could break, after an NPC attacks you on their turn. Additional improvements and fixes: -Fixed a major bug, where AOE spells would not damage units in the targeted army and sometimes not apply debuffs. Working to further improve skills functionality. -Fixed an issue, where hero progress saving functionality for the campaign would not extend to the full hero roster, but only the starting one. -Capped Hero levels at 20 and we will soon fix the Steam achievements related to heroes. -Added logic to prevent the use of certain skills over impassable terrain and we will continue to further improve on this functionality. -Multiple improvements to the NPC AI, making them more aggressive on the grid and making less pointless movements on the battlefield. Also added some more skills to NPCs and will keep improving on this further. -Multiple balance changes to the damage scaling of skills and debuffs. -Multiple balance changes to the default action points of recruitable heroes. -Added more voice lines for all existing heroes and working to further improve on the sound manager. Thank you for your interest in our game and feel free to drop by our discord to give feedback or chat with the devs.

Source

Steam News / 26 June 2025

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