Full notes
Full Rise of Legions update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- Events
- UI and audio
- Maps
Rise of Legions changes
Hey guys,
here’s this months’s balance update, including lots of bug fixes and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
NEW LEGENDARY SKIN: Morrtu, Vanisher of Nature (Brratu, Keeper of Nature)
NEW LEGENDARY SKIN: Arthur, Wall of Storm (Lothar, Wall of Light)
NEW LEGENDARY SKIN: Mephistus, Lord of Hell (Tyrus, Lord of Souls)
NEW LEGENDARY SKIN: Optimus, The Righteous Walker (Atlas, The Recurring Walker)
NEW SKIN: Blackrock Vanguards (Granite Vanguard)
Added 8 secret bonuscodes, have fun searching :)
Added visual effect to recently relocated targets
Bugfixes
Fixed missing icons of some high level players due to level up reward changes
Link to SCILL Play in the home screen now regards current language
Monk now respects silence for his purifying potion
Void Miasma now correctly effects (as it is no status effect) units with Surefire, legendaries and units which are immune to status effects
Monument of Light now affects Ground and Air units with his ability
Added the information to Echo Projectors ability that each reflection deals damage to the Echo Projector
MOAG added missing Surefire to the ability description as it always was immune to blinds
Balancing
Reduced slightly the difficulty of Co-Op Challenge Crystal
Brratu increased health from 1600 to 1700
Rootdude
- Reduced armor class from light to unarmored
- Reduced health from 390 to 385
Pulse of the Forest
- Reduced percentage health gain from 40% to 30%
- Reduced flat health gain from 80 to 50
Woodwalker reduced health from 115 to 85
Spore reduced damage from 87 to 80
Evolve Oracle increased initial Oracle health from 40% to 60%
Evolve Thistle reduced mana cost from 150 to 100
Mulchdigger
- Added Evasion
- Reduced health from 490 to 365
Sapling Charge reduced mana cost from 250 to 200
Thistle increased health from 30 to 32
Footman reduced health from 32 to 27
Archer
- Reduced health from 21 to 19
- Reduced damage from 20 to 19
Priest
- Increased energy cost of heal from 4 to 5
- Reduced health from 60 to 53
Ballista reduced damage from 32 to 23
Avenger
- Reduced health from 215 to 180
- Reduced damage from 42 to 35
Promise of Life
- Increased range from 4 to 5
- Increased charges from 8 to 12
Oppressor
- Reduced health from 145 to 120
- Reduced damage from 31 to 21
MOAG
- Reduced health from 190 to 155
- Reduced damage of Yamato Cannon from 350 to 275
Relocate
- Increased time between teleports of a target from 15s to 20s
- Reduced healing and regeneration from 50% to 40% for stage I and healing from 50% to 40% for stage II
Factory Reset reduced target count from 12 to 8
Breacher increased damage from 11 to 12
Energy Rift increased range from 11 to 14
Inverse Gravity reduced mana cost from 130 to 110
Conductor
- Increased health from 145 to 165
- Increased damage from 110 to 120
Orbital Strike reduced mana cost from 160 to 130
Gatling Drone increased health from 70 to 90
Frenzy increased mana cost from 90 to 100
Void Bane
- Increased maximum energy from 8 to 14
- Reduced health gained per soul from 25 to 15
- Reduced health from 205 to 190
Skeleton Archer reduced damage from 18 to 16
Frostgoyle reduced damage from 48 to 42
Shatter Ice
- Increased damage to frozen buildings from 500 to 800
- Reduced mana cost from 200 to 190
Tyrus reduced health from 485 to 390
Soul Altar
- Reduced Soul Vortex range from 60 to 40
- Reduced Soul Vortex cooldown from 3s to 1s
- Removed Soul doubling on Soul Vortex
- Increased Soul Donor range from 8 to 12
Crystal Overseer
- Reduced range from 8 to 6
- Increased damage from 63 to 69
Stone Weaver
- Increased armor from unarmored to light
- Increased health from 41 to 46
- Increased damage from 11 to 13
Granite Scout increased health from 82 to 110
Crystal Shrine
- Increased health from 230 to 275
- Increased damage from 22 to 30
Echoes of the Future increased duration from 20s to 30s
Crystal Chanter
- Increased attack speed buff from 20% to 30%
- Increased armor class from unarmored to light
- Increased health from 60 to 90
- Reduced buff cooldown from 4s to 2s
Granite Vanguard
- Increased armor class from light to medium
- Reduced health from 190 to 170
Granite Bouncer
- Increased health from 655 to 770
- Reduced damage from 190 to 110
- Reduced attack cooldown from 2.8s to 1.7s
Petrify
- Reduced mana cost from 130 to 110
- Increased healing from 5 to 10
Crystal Enforcer reduced time to charge from 10s to 8s
Crystal Observer
- Increased armor class from unarmored to medium
- Reduced health from 130 to 97
- Reduced range from 8 to 6
- Reduced damage from 47 to 35
- Added doubleshot
Stone Circle
- Reduced mana cost from 110 to 100
- Increased ability/spell damage reduction from 50% to 80%
- Increased damage modification from 15 to 20
Crystal Crescendo
- Increased health from 250 to 285
- Increased damage from 12 to 16
Crystal Temple
- Reduced damage from 120 to 83
- Added doubleshot
Earthquake reduced mana cost from 250 to 200
You can keep up to date by following us on Twitter and Facebook:
https://twitter.com/Rise_Of_Legions https://www.facebook.com/RiseOfLegions
As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord
Source
Changelog.gg summarizes and formats this update. How we read updates.
