Full notes
Full Rise of Atom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
Rise of Atom changes
Hard mode has been added for the experienced CEOs seeking more of a challenge!
This difficulty option has been added and can be selected when starting a new run. A lot of players have pointed out that the game becomes quite easy after a point, and this mode seeks to correct that aspect.
> Profits from research projects have been drastically reduced.
> Costs have been significantly increased.
> The odds for scientists spawning as geniuses has been decreased.
> The difficulty of some important quests has been increased.
> The critical failure chance when researching projects has been increased by 5%.
> Research facility bonuses have been decreased (scientists train their skills slower)
This re-balance mode should make the game more difficult and strategic, pushing the point where money becomes no issue much further into the play-through.
Additionally, a new achievement has been added, called 'In this economy?'. The mode is still experimental, so if you have any further tweaks you'd like to see, I'd be happy to hear them.
Source
Changelog.gg summarizes and formats this update. How we read updates.
