Full notes
Full Rise of Atom update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Rise of Atom changes
The time has come to take the helm of an R&D behemoth and forge the science of tomorrow.
Step into the expensive shoes of Chad Ironjaw, CEO of the Lighthouse Conglomerate, and wield the company’s vast scientific resources to craft marvels the world has never seen, such as:
Flying cars, personal jetpacks, and vacuum-levitating trains • Robotic servants with countless optional upgrade modules, each sold separately, of course • Cybernetic implants enhancing intelligence, strength, longevity, and productivity • Advanced spacecraft, survival suits, and orbital habitats built for the harshest corners of the Solar System • Stealth suits and robotic spy-flies, perfect for subtle corporate acquisitions • Truth serums to keep our intelligence agencies ever-efficient • Surveillance drones, pre-crime detectors, and social credit systems to maintain order in our great nation • Highly efficient brain extraction protocols for maximum productivity • Genetically modified mutants that, in a sane world at least, would be put down with fire
So come — build the future. Whether humanity is ready for it or not.
To celebrate release, Rise of Atom is 15% off for the first two weeks.
Should any esteemed CEOs encounter issues, please report them to HR (the discussion thread or Discord), and appropriate hotfixes will follow promptly.
After your tenure at the helm of a research colossus, an honest review would be greatly appreciated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
