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Steam News15 May 20251y ago

Massive Performance Update + New Features

New Features & Improvements Massive performance overhaul: Improved levels, lighting, character rendering, hair systems, visual effects, gameplay code, and animations. Updated to Unreal Engine 5.5.4.

In this update3

Full notes

Full Rise of a Legend update

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What changed

6 fixes3 additions8 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
  • Compatibility
changedNew Features & ImprovementsMassive performance overhaul: Improved levels, lighting, character rendering, hair systems, visual effects, gameplay code, and animations.
changedNew Features & ImprovementsUpdated to Unreal Engine 5.5.4.
changedNew Features & ImprovementsDynamic damage system: Wounds, bruises, blood splatters, and equipment scratches during battle. (No dismemberment yet—but we're working on it!)
addedNew Features & ImprovementsNew overlays for game over screens, flowing blood on defeat, and confetti on victories!
addedNew Features & ImprovementsNew hair, eyebrow, beard, and mustache styles.
changedNew Features & ImprovementsImproved hair rendering and physics and enabled groom on default. Make sure to change this if you modified this setting manually!

Rise of a Legend changes

changedMassive performance overhaul: Improved levels, lighting, character rendering, hair systems, visual effects, gameplay code, and animations.
changedUpdated to Unreal Engine 5.5.4.
changedDynamic damage system: Wounds, bruises, blood splatters, and equipment scratches during battle. (No dismemberment yet—but we're working on it!)
addedNew overlays for game over screens, flowing blood on defeat, and confetti on victories!
addedNew hair, eyebrow, beard, and mustache styles.

New Features & Improvements

  • Massive performance overhaulImproved levels, lighting, character rendering, hair systems, visual effects, gameplay code, and animations.
  • Updated to Unreal Engine 5.5.4.

  • Dynamic damage system: Wounds, bruises, blood splatters, and equipment scratches during battle. (No dismemberment yet—but we're working on it!)

  • Facial expressions: Gladiators now show expressions during attacks, hits, and executions.

  • New overlays for game over screens, flowing blood on defeat, and confetti on victories!

  • Footprints in the sand.

  • Selling your gladiators and gear.

  • New hair, eyebrow, beard, and mustache styles.

  • Improved hair rendering and physics and enabled groom on default. Make sure to change this if you modified this setting manually!

  • Higher-res gladiator portraits with more reliable capturing.

  • Hardware mouse cursor: The custom cursor now stays responsive even if the game lags or freezes.

  • Improved gladiator rendering in menus: Now rotatable and better looking.

  • Inventory tab in the Ludus for inspecting and selling your equipment.

  • Sorting and filtering in the inventory tab and the barracks equipment selection.

  • Adjusted intro camera.

Bug Fixes

  • Fixed several soft locks in the gladiator level-up menu.

  • Delete gladiator portraits of gladiators that don't exist anymore on game start

  • Fixed visual clipping on various equipment pieces.

  • Fixed gladiators randomizing their pose in the market on each visit.

  • Red screen overlay now triggers correctly on damage.

  • Tons of other edge-case fixes in UI and combat behavior.

Dev Notes

We know progress may feel slow and the game still feels a bit barebones — many of you have told us as much. But we’re incredibly grateful for your support and patience. As a very small team, we have to choose carefully where to focus our limited resources. This update aimed to lay down a stronger technical foundation, optimize for more hardware, and prepare the game for much larger expansions going forward.

Here’s just some of what we’re working on next:

  • Dynamic dismemberment system

  • Full UI overhaul and controller support

  • Complete combat rework (dodging, parrying, motion-captured animations)

  • New maps and game modes

  • Gladiator skill trees and talents

  • Account-wide progression

  • Coop mode and lobby invites

  • Equipment durability and rare traits

  • Permadeath in all non-practice modes

  • XP and cost rebalancing for a faster, more varied experience

We truly believe in ROAL’s potential—and we’re going to keep building until we reach it. ❤️

Note: PvP is currently disabled while we migrate our matchmaking system. We're working to bring it back online as soon as possible!

Source

Steam News / 15 May 2025

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