In this update3
Full notes
Full Rise of a Legend update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
- Compatibility
Rise of a Legend changes
New Features & Improvements
- Massive performance overhaulImproved levels, lighting, character rendering, hair systems, visual effects, gameplay code, and animations.
Updated to Unreal Engine 5.5.4.
Dynamic damage system: Wounds, bruises, blood splatters, and equipment scratches during battle. (No dismemberment yet—but we're working on it!)
Facial expressions: Gladiators now show expressions during attacks, hits, and executions.
New overlays for game over screens, flowing blood on defeat, and confetti on victories!
Footprints in the sand.
Selling your gladiators and gear.
New hair, eyebrow, beard, and mustache styles.
Improved hair rendering and physics and enabled groom on default. Make sure to change this if you modified this setting manually!
Higher-res gladiator portraits with more reliable capturing.
Hardware mouse cursor: The custom cursor now stays responsive even if the game lags or freezes.
Improved gladiator rendering in menus: Now rotatable and better looking.
Inventory tab in the Ludus for inspecting and selling your equipment.
Sorting and filtering in the inventory tab and the barracks equipment selection.
Adjusted intro camera.
Bug Fixes
Fixed several soft locks in the gladiator level-up menu.
Delete gladiator portraits of gladiators that don't exist anymore on game start
Fixed visual clipping on various equipment pieces.
Fixed gladiators randomizing their pose in the market on each visit.
Red screen overlay now triggers correctly on damage.
Tons of other edge-case fixes in UI and combat behavior.
Dev Notes
We know progress may feel slow and the game still feels a bit barebones — many of you have told us as much. But we’re incredibly grateful for your support and patience. As a very small team, we have to choose carefully where to focus our limited resources. This update aimed to lay down a stronger technical foundation, optimize for more hardware, and prepare the game for much larger expansions going forward.
Here’s just some of what we’re working on next:
Dynamic dismemberment system
Full UI overhaul and controller support
Complete combat rework (dodging, parrying, motion-captured animations)
New maps and game modes
Gladiator skill trees and talents
Account-wide progression
Coop mode and lobby invites
Equipment durability and rare traits
Permadeath in all non-practice modes
XP and cost rebalancing for a faster, more varied experience
We truly believe in ROAL’s potential—and we’re going to keep building until we reach it. ❤️
Note: PvP is currently disabled while we migrate our matchmaking system. We're working to bring it back online as soon as possible!
Source
Changelog.gg summarizes and formats this update. How we read updates.
