Full notes
Full Rise Against the Invaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all, just a small patch tonight for our Alpha 1 playtesters. This alpha will wrap up shortly and we'll go into development mode and come back swinging with Alpha 2 (soon!).
What changed
- Balance
- Gameplay
- UI and audio
Alpha 1.2 Patchnotes
RESOURCES
Tool repair effect reduced from +10 HP/tool to +8 HP/tool
BATTLES
Increased difficult of late-game battles, increased number of spawned ships
HUD
Added animation when Saving game
BUG FIXES
Clinic: a healing doctor is now killed correctly when building is destroyed
Clinic: now sends patients home if there's no path to City Hall
Repair Shop: repair button is no longer disable and you can repair this building
- UIFixed issue with title, settings, and map setup screen overlapping each other and leaving buttons clickable
UI: "Escape" key now closes Pause/Settings menu while in game
Enabling Bulldoze mode will now cancel building or road placement
Be sure to Sign Up if you'd like to test! Steam post image Join our Discord! Steam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
