In this update6
Full notes
Full Rise Against the Invaders update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Rise Against the Invaders changes
Thank you everyone for all of your feedback during Alpha 1 testing! Developing a city building survival game has proved incredibly challenging, so feedback directly from players like you provides IMMENSE insight our little team. THANK YOU.
Steam post image If you're not a part of the current Closed Alpha, be sure to SIGN UP for the next round! We will regularly be hosting them as we march towards release.
Steam post image Join our Discord if you want to hang out! We love talking about game design & development.
I've updated the build to Alpha 1 Patch 1. Read the patch notes below:
Alpha 1.1 Patchnotes
SETTLEMENT
Guardtower - added weapon to worker hand - improved feedback with added shot vfx/sfx Laser Platform - build cost changed from 5 Ore 15 Lumber to 5 Fuel 15 Lumber - fire delay increased from 4s to 5s Repair - build cost changed from 20 Lumber to 20 Fuel Refinery - increased ResourcesPerHourPerWorker from 0.43 to 0.53 Airfield - updated building description Cyberwarfare Center - updated building description Launch Facility - updated building description
RESOURCES
Ore deposits now have infinite resources and do not deplete - Oil fields now have infinite resources and do not deplete - Tool repair effect doubled from +5 HP/tool to +10 HP/tool
BATTLES
Early-game alien ship count decreased - Late-game alien ship count increased
ABILITIES
Steam post image Militia - added lifetime progress bar to show ability duration - improved vfx/sfx feedback
CAMERA
Max Zoom increased from 4000 to 6000
HUD
Updated build button icon - Updated battle ability tooltips to more accurately describe effect - Battle ability button tooltips can now be viewed even if ability is locked
Source
Changelog.gg summarizes and formats this update. How we read updates.
